08/14/2018
Hey friends I know I've inadvertently neglected this page lately so to make up for it a little bit here's the latest presentation I did. This spring I went from San Francisco, US to Seoul, Korea to Krakow, Poland to talk to people about team cultures and hear what they have to say. It is unfortunate how having a million big problems to solve with any given production one of the biggest sources of frustration game developers tend to face is in how their passion for their craft is met by their studio structures. We can do more and do better to make everyone’s voices heard while making better products in the process.
I honestly believe having a healthy discussion around this is one of the most important things we can do for the industry. Hopefully this talk can provide you with some valuable talking points.
If you can help spread the word that is always much appreciated. Thank you.
DD2018: Andrew Maximov - On Cultures of Shared Creative Ownership
What if someone told you that dedicated management could be optional for creative production teams of all kinds of sizes? Can developers self organize and sh...
08/03/2018
Hey Friends, continuing our mission to spread the love for art and empowering game developers I’ll be on my way to Tokyo in about 3 weeks. Let me know if you want to catch up or talk about how Promethean AI can help you make awesome things! :) ではまた!
CEDEC2018
07/31/2018
Hey Friends! Long time no post. I'm sorry about that but I promise I have a good excuse! And that excuse is that we are finally taking on the challenge of helping artists with the seriousness and gravity it deserves. So it is my pleasure to introduce to you Promethean AI. The worlds first artificial intelligence built to help every artist realize their vision in a way that promotes and celebrates human input.
You can read the first bits of info by clicking on the links below. And I can't wait to show you a lot more. We've got some very exciting things coming up.
https://twitter.com/PrometheanAI
https://www.facebook.com/PrometheanAI
https://www.prometheanai.com
Promethean AI: World Building Game Changer
A little startup, founded by the former Naughty Dog technical director, is working on an AI solution to ease the life to big art teams.
03/16/2018
This Monday! Come, bring friends, learn all the things, share the passion! :)
Spread the word if you can.
See you there
03/01/2018
Hey friends, going to but haven't gotten your pass yet? Hit me up for a discount code :)
03/01/2018
Hey folks sorry long time no post! GDC is right around the corner and a lot of fun things are happening there! Super excited to see you at the Art Direction Bootcamp if you can make it! And if you can't we'll work with GDC to get some of those videos up on Youtube as soon as possible for you.
Hey folks GDC is getting really close! We've got an amazing lineup for you this year! Our speakers are working tirelessly on a lot of fascinating and insightful presentations. Make sure you come by.
We are also doing our traditional Q&A at this point so please to take to twitter to ask our speakers any questions and we'll get the answers back to you in a form of a Gamasutra article:
https://twitter.com/Official_GDC/status/962023307317993473
See you there! Oh and if you can help us spread the word it'd be super appreciated
08/22/2017
And Uncharted:The Lost Legacy is out friends! From everyone at Naughty Dog we hope you will have fun with it! :)
UNCHARTED: The Lost Legacy - Launch Trailer | PS4
https://www.playstation.com/en-us/games/uncharted-the-lost-legacy-ps4/ Watch the launch trailer for UNCHARTED: The Lost Legacy—a new game from acclaimed deve...
04/23/2017
When I talk about treating virtual objects as if they were real ones this is usually what i mean :) While an impressive piece of technology in itself this is also a great example of where the interfaces of content creation are going very soon.
Real-Time Modeling and Animation of Climbing Plants | Two Minute Papers
Two Minute Papers on Patreon + our technical memos: https://www.patreon.com/TwoMinutePapers https://www.patreon.com/TwoMinutePapers/posts?tag=what%27s%20new ...
04/10/2017
80lvl made an awesome write up about the talk with a lot of extra details and links. Definitely do check out!
Four Technologies To Change Art Production
Andrew Maximov discussed the inevitable changes coming to artistic pipelines and explained how they will impact the market and artistic jobs in gamedev.
04/07/2017
Hey friends. This is something that keeps me awake at night. Maybe you too? For an industry that is so cutting edge, I'm worried we still don't fully understand how fundamentally technology will transform the creative process and how soon this is going to happen. I hope this brings you a fraction of comfort and some better night sleep. And if you do find it valuable please consider helping grow this conversation by spreading the word!
Thank you
P.s. If you have any questions or just want to chat about this please feel free to reach out.
The Future of Art Production in Games
In this 2017 GDC talk, Naughty Dog's Andrew Maximov discusses what a video game art production will most likely look like 10 years from now and most importan...
02/25/2017
Man our speakers are smart :)
Art Direction Bootcamp: An expert roundtable Q&A
Art directors from Naughty Dog, Firaxis, Sucker Punch, Infinity Ward Goodgame Studios get together for a Q&A panel.