Maine Robotics

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Maine Robotics Maine Robotics is a non-profit corporation established in 2004 to provide educational outreach for the thousands of Maine students who want STEM programs.

In 2020, Maine Robotics was moved to the University of Southern Maine.

10/14/2026

It's National Dessert Day, and we're hungry for something like Raspberry Pi (or, in our case, Arduino!) There's nothing sweeter than the feeling of accomplishment you can get from DIY electronics.

On Indigenous Peoples' Day, we want to acknowlege that the crucial educational work we've done for over 25 years in the ...
10/12/2026

On Indigenous Peoples' Day, we want to acknowlege that the crucial educational work we've done for over 25 years in the beautiful state of Maine has been done on the ancestral and current land of the sovereign people of the Wabanaki Confederacy (the Penobscot, Passamaquoddy, Maliseet, and Mi'kmaq peoples) for thousands of years.
We encourage you to take some time today to enjoy the ecology of these lands, and observe the flora and fauna that make Maine so unique.
For more information about the Wabanaki people, visit our friends at Wabanaki REACH: https://www.wabanakireach.org/

There was no choice but to be pioneers: remembering Margaret Hamilton A Miniblog by Cassidy, our Administrative Speciali...
10/09/2026

There was no choice but to be pioneers: remembering Margaret Hamilton

A Miniblog by Cassidy, our Administrative Specialist

“To say Margaret Hamilton was a pioneer — to say she was ahead of her time — would be a dramatic understatement.” - Olivier de Weck, the Apollo Program Professor and interim head of the MIT Department of Aeronautics and Astronautics, via MIT News. (https://news.mit.edu/2026/margaret-hamilton-computing-pioneer-dies-1007)

One of the most iconic images of women in science, in my teen years, was a picture of Margaret Hamilton, taken in 1969, included below (photos from MIT’s archive.) It circled my corner of the internet, both in celebration of Hamilton's work as the Director of the Software Engineering Division for the Apollo exploration program (after starting as their first female programmer, no less), but also so we millennials could marvel at the sight of code existing on the page, instead of floppy disks, CDs, or digital downloads. In the age of computing in which I was raised, it was unthinkable that something as important as software that saved Apollo 11’s mission to the moon from disaster was contained in what looked like a regular pile of books.

It was announced on October 7th, 2026, that Margaret Hamilton passed away at 90 years old. That picture, a woman very nearly physically dwarfed by her work, came back into my social media feeds. I didn’t learn about her in my classrooms, or from my elders. I learned about her existence and work the same way I learned about her death– by being a curious person, trying to learn a new thing every day on the information super-highway.

Hamilton earned a BA in mathematics with a minor in philosophy in 1958 from Earlham College in Indiana. She went on to work in the meteorology department at MIT, developing software for predicting weather as a graduate student. Edward Norton Lorenz even cited her contributions in his publications on chaos theory. All of this happened before “software engineer” was even a term…because Margaret Hamilton was the one to coin the term, an “ongoing joke for a long time,” according to Hamilton herself.

Her work with the Semi-Automatic Ground Environment (SAGE) Project is what opened the door for her at NASA to develop flight software to assist in America’s race to the Moon. Her team tested and wrote all onboard in-flight software for the spacecrafts Command and Lunar Module, as well as Skylab space station later on. She also worked with the systems software. When Apollo 11’s Eagle module was minutes away from landing on the moon, the onboard computer threw a 1202 error. This indicated that a fault in a hardware switch was overloading the computer, which couldn’t handle the landing procedure. Hamilton’s team had designed the software to be priority-driven, so it could shut down unnecessary tasks running in the background. This software saved the mission, and those small steps that were truly giant leaps were taken on the surface of the moon.

Hamilton’s other incredible achievements include, but are not limited to: naming and problem-solving for the "Lauren error” (named for her four year old daughter, who discovered this software error while playing astronaut with simulations as her mother worked long hours); founding the Higher Order Software firm; founding the software company Hamilton Technologies, where the Universal Systems Language was born; being honored with the NASA Exceptional Act Award for scientific technical contributions, the Computer History Museum Fellow Award, the Intrepid Lifetime Achievement Award, an induction into the National Aviation Hall of Fame, a Presidential Medal of Freedom, and most importantly to this page, a LEGO minifigure of her likeness.

Margaret Hamilton was a scientific icon to those in-the-know, but very well may have passed me by in my formative years if it weren’t for a combination of my constant curiosity, and a single photograph. I encourage you to follow your own curiosity, and read as much as you can about this programming titan.

For people who are looking for fun things to do with their kiddos (or kiddos at heart!), the Southworth Planetarium on o...
10/09/2026

For people who are looking for fun things to do with their kiddos (or kiddos at heart!), the Southworth Planetarium on our Portland campus has a lot of neat stuff going on for spooky season!

The coolest gift this holiday season? STEM Outreach December Break Camps!Join us for festive fun and learning December 2...
10/08/2026

The coolest gift this holiday season?
STEM Outreach December Break Camps!

Join us for festive fun and learning December 28th-31st on the Portland campus for-
- 3D Printing & Design (ages 12-16) Learn the fundementals of 3D printing, 3D modeling, and printing your own creations! Plus: The option to take home your own 3D printer!
- LEGO Robotics (ages 9-12) Build LEGO robots to tackle fun and rewarding challenges with 3 sensors: touch sensor, ultrasonic sensor, and light sensor!
- Programming in Minecraft (ages 10-14) Discover and explore programming languages to make changes to Minecraft's worlds. Mod Minecraft, your way!

For more information and a link to registration, visit us: https://usm.maine.edu/stem-outreach/stem-camps/

Choose from over 300 undergraduate and graduate options. Mix majors, minors, and certificates to design a personalized program, or find online programs that let you earn a USM degree from anywhere.

🧠 5 ways to keep your family thinking! 🧠We’re creating a new generation of thinkers, one student at a time. Students who...
10/05/2026

đź§  5 ways to keep your family thinking! đź§ 

We’re creating a new generation of thinkers, one student at a time. Students who participate in our programs develop critical thinking skills through their activities, solving challenges with their new skills in programming, building, coding, modeling, and more. If you want to keep the critical thinking mindset going through the school year, here are some ideas with plenty of fun for the entire family:

1. A game of I Spy
I spy with my little eye…someone looking for a great road-trip or walk activity! While pretty old school, a game of I Spy is a classic for good reason. The person guessing has to put themselves into the mindset of the person “spying,” as well as flex their analytical skills to quickly narrow down the subject the spy has chosen. It also opens up conversations about different perspectives. You could spy something “blue,” but the person you’re playing with could describe it specifically as “cornflower” or “sky.” Different perspectives can help solve problems faster, as everyone comes to the problem with different ideas in mind.

2. The 3 LEGO Challenge
All you need for this activity is three LEGOs, and your imagination! Choose three random LEGOs from your family’s collection, and create something. Explain your LEGO creation to whoever is playing with you. Then, hand them your LEGO masterpiece…and ask them to destroy it! They need to make something completely new from the three LEGOs. Where you may see a rudimentary flamingo, your child could see a sail boat with one sail. The limit of three LEGO pieces means everyone has to think outside of the box to make something unique to them.

3. Solve a Common Problem
We often ask our 3D Printing & Design students to think of what sort of problems they could solve with a 3D design. Some people think big– 3D printed cube satellites much like the Cubesat students make help us cut down on space waste while still collecting important data in our atmosphere. Others think about personal problems, like one 3D student who printed a doorstop out of rubbery filament to help with a heavy door. You don’t need a 3D printer to think about solving common issues with the engineer’s mindset, though. Ask your family how they can fix a common problem, such as a drafty door, or an uneven chair leg, using just items that you already have around the house.

4. The Beauty of Good Directions
This is a LEGO Robotics classic, but the spirit of it is great for all STEM exploring (and all areas of life, if we do say so ourselves.) Take out all of the ingredients for a sandwich. Have your child explain, step by step, how to make the sandwich. Sounds easy, right? Here's the catch: you have to take their directions extremely literally. If they say, “put the peanut butter on the bread,” rest the jar on top of the slice. Breaking down a task into each step, no matter how small the step may seem, will get them (and you!) thinking about what step each purpose serves.

5. Have a Conversation about what they’re learning in science, technology, engineering, or mathematics
Last, but certainly not least, is the power of a good conversation. All you need is a listening ear. Asking your child to explain what they’re learning is a great way to solidify the concepts by making them think about the concepts as a whole, as well as the steps they took while learning. Ask them active questions (even if you know the answers) to not only show your interest, but so they can explain things in further detail according to their own understanding. Conversations like these also show them that you’re STEM-curious, and they’re in an environment where thinking is encouraged.

Do you have any fun activities to keep your family thinking? Sound off in the comments

10/05/2026
10/02/2026
🦇 Children of the night…what great sensors they make… 🦇It’s International Bat Appreciation Month! You can read all about...
10/01/2026

🦇 Children of the night…what great sensors they make… 🦇

It’s International Bat Appreciation Month! You can read all about these amazing little mammals here: https://www.batcon.org/about-bats/
Bats and LEGO robots happen to have something very important in common: sensing the world around them using ultrasonic sound waves.

Bats hunt using shrieks that are so high the human ear cannot detect them. “The sound waves emitted by bats bounce off objects in their environment. Then, the sounds return to the bats’ ears, which are finely tuned to recognize their own unique calls.” - National Park Service, Echolocation. (read more here: https://www.nps.gov/subjects/bats/echolocation.htm ).

Students who’ve taken LEGO Robotics with us (or the families that support them!) will remember using ultrasonic sensors, the “eyes” of the bot. These sensors work using the same mechanism. They emit a sound too high for us to hear, and the feedback from the sound is what tells the robot how close to, or far from, they are from an object. Ultrasonic sensors can be programmed to have a robot do many things. The most challenging ultrasonic mission for many LEGO roboteers is the ultrasonic maze, where robots are programmed to move around a maze made of bulk juice boxes using the sensor to determine how close they are to the walls and where it’s safe to keep driving.
Another favorite use in our programs is to play “Keep Away” with a bot programmed to sense distance with its ultrasonic sensor. Using a folder or another object, we make the robot chase us using its ultrasonic sensor to see where we are.

The eyes of bats, and the “eyes” that an ultrasonic sensor gives a LEGO robot are both a huge part of what makes each of them irresistibly adorable.

Want us to take your student under our wing to learn all about LEGO robotics? Our December Break LEGO Robotics camp (for ages 9-12) has plenty of room! For more info and registration, visit us here: https://usm.maine.edu/stem-outreach/stem-camps/

Hey there high school educators! We're thrilled to announce that we will once again be hosting the Maine Science Bowl in...
09/30/2026

Hey there high school educators!

We're thrilled to announce that we will once again be hosting the Maine Science Bowl in-person on our Portland campus on February 27th, 2027. Up to 32 teams (limit 3 teams per school) will compete in a high-energy, fast-paced academic quiz game. The winning team will represent Maine in the National Science Bowl in Washington, DC!
Pre-registration begins October 5th, 2026. No team roster information rewuired at time of registration. Approve teams will need to have the rest of their team info ready by the due-date of November 23rd, 2026.

We are also looking for small businesses and organizations interested in sponsorship opportunities.

For questions about either of these opportunities, email us at [email protected], or message us here!

Address

70 Falmouth Street
Portland, ME
04101

Opening Hours

Monday 9am - 4:30pm
Tuesday 9am - 4:30pm
Wednesday 9am - 4:30pm
Thursday 9am - 4:30pm
Friday 9am - 4:30pm

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