Learn how to use Vellum in Houdini to simulate professional-quality snow interactions. This 6-hr workshop is created for intermediate-level artists looking to expand their FX skills. Diego de Mendizabal, a Lead/Senior FX TD at Sony Pictures Imageworks, demonstrates how to use Vellum to simulate snow and shares Pyro and POP tips and tricks for generating secondaries, and briefly touches on Solaris, Karma, and Houdini's own compositing tools for shading and rendering snow.
Watch the first lesson for free: https://www.thegnomonworkshop.com/workshops/snow-simulation-workflows-in-houdini
The Gnomon Workshop
Welcome to The Gnomon Workshop, the industry leader in professional training for artists in the entertainment industry.
For the last 25 years, The Gnomon Workshop has been a trusted source for high-quality CG artist training. Since launching in 2000, our mission has always been simple: To make professional-level tutorials accessible to artists everywhere. Today, with a library of over 300 workshops featuring over 200 artists, you can learn everything from Concept Art and Entertainment Design, to 3D Modeling, Textur
06/10/2026
Designs for the new Netflix show The Boroughs by Jerad Marantz.
Learn how to design creatures in his tutorial at www.thegnomonworlshop.com
Repost from
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Here’s my second wave of Kids designs for the Boroughs! This first image was pretty much it. The head had changed a little bit and the front arms here are what I incorporated into the model. This was enough to get everybody on the same page and move into 3-D. I also included a few different Head options. I had an incredible time working with Jeff Addison and Will Matthews. They were so kind and open to different ideas. Dividing the neck into three parts was design a breakthrough when it came to making this guy feel unique. Allows for some unique movement. Hoping we get to see more of that in season two!
In this new 2.5-hour workshop, Guillermo Cortés, Groom and CFX Supervisor, demonstrates the complete process for creating a realistic, optimized horse groom for real-time environments. The complete workflow utilizes Maya, Marmoset Toolbag, Substance 3D Painter, ZBrush, Unreal Engine, plus FiberShop and GS CurveTools. Watch the first lesson for free: https://www.thegnomonworkshop.com/workshops/creating-a-real-time-horse-groom-for-games/
Procreate process by the master of fantasy, Wayne Barlowe. Learn how to design and render fantasy characters in his tutorial at www.thegnomonworkshop.com
Please partake of this predictable Procreate process progress/puppy post!
I don’t know how I get any work done with that face looking at me!
SALAMANDRINE CHIEFTAIN
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FREE WORKSHOP
BLENDER HARD-SURFACE MODELING TECHNIQUES WITH BRYANT MOMO KOSHU
Adding Nuts, Bolts & Cables to Sci-Fi Models
This concise workshop has been designed to give artists immediate, actionable workflows for adding intricate layers of detail — specifically, nuts, bolts, panel lines, and cables — to 3D assets, and to teach how to avoid being held back by tedious modeling pipelines.
Lessons include:
⚫Fast-Track Nuts & Bolts
⚫Non-Destructive Panel Lines
⚫Efficient Cable & Segment Routing
Watch now: youtube.com/thegnomonworkshop
Or follow the link in bio 🔗
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FREE WORKSHOP: For artists working in the entertainment industry, elevating hard-surface designs from acceptable to a professional level depends heavily on the final detailing stage. In this highly focused, 30-minute technique spotlight, professional concept artist Bryant Momo Koshu shares the powerful tricks he uses to rapidly enhance hard-surface models using Blender. This workshop is ideal for intermediate-level artists looking to advance their Blender skills.
Watch for free: https://www.thegnomonworkshop.com/workshops/blender-hard-surface-modeling-techniques
CREATING A SCI-FI DOME BARRIER IN UNREAL ENGINE WITH FABIO M. SILVA
Advanced Real-Time FX Workflows for AAA Games
Lessons include:
⚫Introduction & Project Setup
⚫Gathering References & Creating an Action Plan
⚫Generating Textures from Substance Designer
⚫Dome Material: Part 1
⚫Dome Material: Part 2
⚫Render Target Setup
⚫Projectile, Barrier & Explosion Logic Setup
⚫Generate Flipbooks for the Projectile & Explosion using Embergen
⚫Setting up the Weapon
⚫Creating the Particle Systems
⚫Adding it Altogether
Watch now: thegnomonworkshop.com
Or follow the link in bio 🔗
In this advanced workshop, VFX Director Fabio Silva reveals the high-end technical workflows used to create cinematic visual effects for AAA titles. Having worked for Naughty Dog, Blizzard, Epic Games, Crytek, Guerrilla Games, and Striking Distance Studios, Fabio has designed this workshop for intermediate- to advanced-level artists, focusing on teaching how to create a reactive, high-tech sci-fi shield system over four hours of comprehensive instruction. Watch now: https://www.thegnomonworkshop.com/workshops/creating-a-sci-fi-dome-barrier-in-unreal-engine/
CLAYMATION IN ZBRUSH WITH ALEXANDER LEE
Frame-by-Frame Workflow using ZBrush, Maya & UltraClay
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Lessons include:
⚫ZBrush Setup & Custom Menu
⚫Basic Claymation in ZBrush
⚫ZBrush Materials & PolyPaint Setup
⚫Scene Blocking & Character Sculpting
⚫Reference Tips
⚫Hand Sculpting & Rigging
⚫Animation in Maya: Pass 1
⚫Animation in Maya: Pass 2
⚫ZBrush Frame Sculpting: Pass 1
⚫ZBrush Frame Sculpting: Pass 2
⚫Lighting, Rendering & Compositing
Watch now: youtube.com/thegnomonworkshop
Or follow the link in bio 🔗
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In this 5-hour workshop, Alexander Lee teaches his revolutionary animation workflow using ZBrush. Each frame is sculpted individually, resulting in a handcrafted final shot. This workshop covers the entire pipeline, including character setup in ZBrush and Maya, frame management with UltraClay, frame-by-frame animation in ZBrush, and final lighting, rendering, and compositing in Maya and Blender.
Watch now: youtube.com/thegnomonworkshop
Or follow the link in bio 🔗
⚫ Use coupon code ALEE20 at thegnomonworkshop.com to save 20% off the first month or first year of a new subscription*
Instructor: .art
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