10/10/2026
"Please Note the Side Quests on My Résumé."
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If one industry could serve as a metaphor for the strangeness of the job market in 2026...I would probably nominate the video game industry.
It's immensely profitable. Filled to the brim with talented, bright, wonderful people. And yet...we've seen historic layoffs. Studios gutted. Bright, talented humans suddenly finding out their jobs, teams, and projects are just...gone.
Resets and recalibrations, they say. The industry is evolving, they say. Painfully so, as we're seeing. However, it's proven to be a resilient, adaptable industry. It's risen from the ashes before.
The recent layoffs set me on a quest.
I kept searching for a complete Triforce: a solid, working database of gaming jobs that felt complete. I couldn't find one. They all seemed off...focusing on only AAA developers or Western studios.
But that's not the world we live in. The video game industry is globally diversified, with many studios operating behind the curtain, if you will. So many wonderful games and franchises are massively transnational. I discovered several studios I had never heard of. And I learned about behind-the-scenes production on many beloved franchises I couldn't have guessed. It's like sourcing all the parts of an airplane. Tracing the global supply chain of creative talent in the video games industry is wild. Who created the wireframes? The gameplay? Localization? Testing?
So...how the heck can folks submit their battle-tested résumé if they can't find the opportunities?
Then I engineered a new database. A list that includes AAA and indies alike. Contract and support studios. Pro-union outfits. And (gasp!) places with anti-AI policies. And I included studios and developers from phantasmic places such as Redmond, Poland, Toronto, Finland, China, Paris, Japan, London, Colombia...and even Texas.
It's not perfect, but I think it's on track. No paywalls. No subscriptions. No fees. Just direct links to jobs.
However...as usual, the main quest led to a side quest. I realized I had to turn the journey into an episode of my series. Building the list forced me to follow the supply chain of incredible global talent. So many people and so many hands are required to get a playable masterpiece into the world.
And the multi-billion-dollar industry isn't just having one existential crisis. It's struggling with content scope, delivery, platforms, pay models, distribution, and ever-changing gamer appetites.
Pop in a quarter and join me for the most recent episode!
Career Coaching After Hours: What's Next for the Video Game Industry?
https://www.youtube.com/
Check out the 2026 video game industry jobs d-base:
https://www.olympicresume.com/video-game-industry
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P.S. The database has tons of entries and includes greats such as: 2K, 31st Union, ArenaNet, Behaviour Interactive, Blizzard Entertainment, CD PROJEKT RED, Duolingo, Electronic Arts (EA), Gearbox Entertainment, Larian Studios, Mojang Studios, Naughty Dog, Nintendo, Obsidian Entertainment, Raven Software, Relic Entertainment, Riot Games, Sega of America, Inc., Scopely, Supercell, Valve Corporation, and ZA/UM Studio.
P.P.S. By the way...be proud of your main quests and side quests on your résumé. I'm proud of the battle-won splotches on mine.
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Artwork: John Davidsson (with Gemini Nano Banana Pro x Canva).