The WP Guru

The WP Guru

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Hi, I'm Jay Versluis. I enjoy 3D things come to life, related technology and all kinds of other stuff Hello, I’m Jay Versluis, creative hacker. That’s nice!

I joined the WordPress Revolution in the summer of 2008 with version 2.65 (Tyner). I had never seen anything like it before. I fell in love with it almost immediately, started building countless sites for myself and my friends, and now they call me “The WP Guru”. I’ve been online since 1996 when I bought my first Dr. Neuhaus Modem and a Compuserve account with 2MB of web space. Soon after in 1998

07/29/2023

Here's how we can remove forward motion from animations in Unreal Engine, in case the need ever arises. https://buff.ly/3KlvjlT

07/08/2023

Today I'm travelling back to Bright Falls and see what the remastered version of Alan Wake looks like. Come with me and explore the scenery (while trying to stay alive) https://www.youtube.com/watch?v=GZbG5Ayw0_E

How to rename Group Actors in Unreal Engine 06/30/2023

In this article I'll explain how to rename those pesky Group Actors in Unreal Engine, and how to select individual objects even when they're grouped together. https://buff.ly/3JBpnoq

How to rename Group Actors in Unreal Engine Renaming groups should be as easy as pressing F2 in the Unreal Engine outliner, but alas it doesn’t work. There’s seemingly no renaming feature, but I’ve worked out how to do it a…

How to use Content Gatherer for archiving projects in Daz Studio 06/27/2023

In this video I'll show you how to use Content Gatherer, a super helpful script that lets ZIP and share a whole Daz Studio scene, including all textures and objects. Ideal for archiving, co-working sessions and rendering on other computers. https://buff.ly/44lkGaa

How to use Content Gatherer for archiving projects in Daz Studio The Content Gatherer is a script that turns a Daz scene file into a ZIP with all referenced objects and textures. This is ideal for archiving and sharing pro...

Materials vs Material Instances in Unreal Engine 05/26/2023

Changing a Material in Unreal Engine is computationally expensive and creatively annoying. Thankfully EPIC have a solution for that: Material Instances. Here's what they are and why we should use them: https://buff.ly/3oz8Z0k

Materials vs Material Instances in Unreal Engine When we change a parameter directly on Material in Unreal Engine, you’ll notice that it takes a while for us to preview the effect. That’s because under the hood, UE has to compile our …

Photos 05/24/2023

Ever wondered why you can't see your Post Process Volume settings when rendering through a camera in Unreal Engine? It's because the camera overrides them by default. Here's how to change that. https://buff.ly/45oltIN

03/25/2023

Strap in and buckle up: I'm doing a Daz+ subscriber stream right now, in which I'll show you how to pose characters. We'll look at various posing tools, helper dials, and how to pose characters from 2D and 3D references.

03/25/2023

Happy Saturday everyone :-)

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