11/12/2023
Listen, THANKS EVERYONE! ❤️🎉
http://youtube.com/
Hi, I'm Jay Versluis. I enjoy 3D things come to life, related technology and all kinds of other stuff Hello, I’m Jay Versluis, creative hacker. That’s nice!
I joined the WordPress Revolution in the summer of 2008 with version 2.65 (Tyner). I had never seen anything like it before. I fell in love with it almost immediately, started building countless sites for myself and my friends, and now they call me “The WP Guru”. I’ve been online since 1996 when I bought my first Dr. Neuhaus Modem and a Compuserve account with 2MB of web space. Soon after in 1998
11/12/2023
Listen, THANKS EVERYONE! ❤️🎉
http://youtube.com/
Here's how we can remove forward motion from animations in Unreal Engine, in case the need ever arises. https://buff.ly/3KlvjlT
Today I'm travelling back to Bright Falls and see what the remastered version of Alan Wake looks like. Come with me and explore the scenery (while trying to stay alive) https://www.youtube.com/watch?v=GZbG5Ayw0_E
Happy 4th of July everyone! Join me for a celebratory HORIZON stream over on YouTube and find out how the story in the Forbidden West unfolds https://www.youtube.com/watch?v=toHxgqHK9U0
06/30/2023
In this article I'll explain how to rename those pesky Group Actors in Unreal Engine, and how to select individual objects even when they're grouped together. https://buff.ly/3JBpnoq
How to rename Group Actors in Unreal Engine Renaming groups should be as easy as pressing F2 in the Unreal Engine outliner, but alas it doesn’t work. There’s seemingly no renaming feature, but I’ve worked out how to do it a…
06/27/2023
In this video I'll show you how to use Content Gatherer, a super helpful script that lets ZIP and share a whole Daz Studio scene, including all textures and objects. Ideal for archiving, co-working sessions and rendering on other computers. https://buff.ly/44lkGaa
How to use Content Gatherer for archiving projects in Daz Studio The Content Gatherer is a script that turns a Daz scene file into a ZIP with all referenced objects and textures. This is ideal for archiving and sharing pro...
05/26/2023
Changing a Material in Unreal Engine is computationally expensive and creatively annoying. Thankfully EPIC have a solution for that: Material Instances. Here's what they are and why we should use them: https://buff.ly/3oz8Z0k
Materials vs Material Instances in Unreal Engine When we change a parameter directly on Material in Unreal Engine, you’ll notice that it takes a while for us to preview the effect. That’s because under the hood, UE has to compile our …
05/24/2023
Ever wondered why you can't see your Post Process Volume settings when rendering through a camera in Unreal Engine? It's because the camera overrides them by default. Here's how to change that. https://buff.ly/45oltIN
05/23/2023
https://buff.ly/3OxN0lk
This is how we can turn individual objects in our scene into combined Blueprint Classes in Unreal Enge 5 and 4 https://buff.ly/3OxN0lk
Strap in and buckle up: I'm doing a Daz+ subscriber stream right now, in which I'll show you how to pose characters. We'll look at various posing tools, helper dials, and how to pose characters from 2D and 3D references.
Happy Saturday everyone :-)