06/17/2026
There's a lot of Chaos destruction content out there. Most of it covers one approach and stops there.
Alex Tjagnirjadko's new course on CGCircuit covers four, and then builds out the full production toolkit around them.
Alex is an Unreal Authorized Instructor and Senior Technical Artist. This course is built around real production workflows: not a simplified overview, but a complete system from geometry to VFX to Blueprint tooling.
What you build:
✅ 4 destruction geometry types (Chaos native, Houdini, ZBrush, Blueprint physics)
✅ A working gr***de launcher with damage logic
✅ Blueprint database tool for actor tagging and mesh swapping
✅ Niagara systems for dust, debris, and Chaos-spawned effects
✅ EmberGen simulation and export pipeline
Full UE5 project files included.
For UE5 artists ready to go beyond the basics.
Now on CGCircuit: https://www.cgcircuit.com/tutorial/unreal-engine-5-complete-chaos-destruction-workflow