ComfyUI makes VFX more accessible.
Head replacement used to be a technique you needed a budget and studio team for.
Swapping a stunt double's face for the lead. A continuity fix nobody could reshoot.
That used to mean a 3D head, a tracked camera, projected textures, and days of frame-by-frame paint, the kind of work inflates a budget.
In ComfyUI that same shot starts with a reference image and a handful of nodes.
The tracking, the modelling, the cleanup that used to define the task collapses into a workflow you can run in an afternoon.
The craft still matters.
Matching light, grain, and motion blur so the swap holds up under scrutiny is the part that separates a convincing comp from an obvious one, and it's exactly what the course teaches.
Doug Hogan breaks down head replacement the way it'd actually run in a pipeline, inside Advanced AI Workflows for VFX Artists.
β https://bit.ly/4e7Br0m
ActionVFX
Production-quality VFX assets, 3D models, practice footage, & professional courses for VFX artists & creative professionals who πππ€π ππ ππππ₯. π₯ πππ€π ππ ππππ₯.
ActionVFX wants to provide you with visual effects assets that help you achieve the most realistic results. We believe in that goal so much that weβve decided to make it a part of our brand. Our identity. A tagline synonymous with our relentless pursuit of quality. Why? Well, two reasons.
1οΈβ£ Realism is the primary goal of VFX, and our products exist to help you achieve realistic results.
2οΈβ£
06/10/2026
Filmmakers: you have been outsourcing VFX. You do not have to. VFX for Filmmakers. 20% off this week. https://bit.ly/4e7Br0m
06/10/2026
You needed fire in your composite.
Real fire, the kind that behaves on screen the way fire actually behaves without .
Getting it yourself meant a practical shoot.
Location, crew, equipment, a day of production for a few seconds of usable footage.
Most artists didn't have that.
And what existed wasn't built to the standard working artists actually needed.
The elements were close. Close was not always enough.
Ten years ago, we started building what we wished existed.
ActionVFX began with one practical shoot, real elements, filmed to the standard that artists deserved access to.
That became a library.
Today we are 12,000 assets into that work.
Now, with our new Academy library, we're working to help make artists the real the assets.
View the complete library:
https://bit.ly/4dL2b5l
What was the first asset collection you used from ActionVFX?
We hope you share your stories.
06/09/2026
Every time you leave Nuke to Google something, you lose the thread.
You close the thought. You open a browser. You read three Stack Overflow answers that don't quite apply. You come back and spend five minutes remembering where you were.
Module 7 of Python & AI Integration for Nuke changes that.
You build a ChatBot panel, connected to the OpenAI API, running directly inside Nuke, that answers your questions without breaking your flow.
Why isn't my callback firing?
Write me a script to do this.
How do I render all channels?
Ask. Get an answer. Keep working.
Simon Jokuschies built this as a real teaching project.. You build it yourself, so you understand every part of how it works, and how to extend it.
Python & AI Integration for Nuke.
Available now through ActionVFX Academy.
https://bit.ly/3ORaa88
06/09/2026
Surface-level AI gets surface-level results. Advanced AI Workflows teaches you to build production-ready pipelines. 20% off this week. https://bit.ly/4e7Br0m
06/08/2026
Ten years of working alongside the VFX community has taught us things we did not expect to learn.
We expected to learn about assets, what worked, what did not, what production pipelines actually needed.
We did. But what was more surprising was watching artists.
The artists who kept pulling ahead treated learning as part of the job, not something that happened before it. They asked beginner questions ten years into their careers. They poked at new tools while everyone else waited for the dust to settle.
The ones who got exposed had quietly stopped investing in the parts of the work nobody sees on screen. The workflow. The pipeline. The adjacent skill that would have made everything else faster.
It's a large part of why ActionVFX Academy exists, and why we keep building it the way we do.
Right now courses are 20% off for June! Our gift to you for being apart of our 10 year learning.
https://bit.ly/4e7Br0m
"We'll fix it in post." You've said it. Maybe on set today.
Most filmmakers treat VFX as a separate trade. Something you send away.
But the core of it: tracking, keying, cleanup, set extensions, builds directly on what you already understand about light, color, and framing. You're closer to it than you think.
Three weeks. Working in After Effects and DaVinci Resolve, with AI tools handling the work that used to need a full team.
By the end you can plan, shoot, and finish your own shots, set to final delivery.
One more thing you can put on the invoice.
Preorder's open if this one's on your radar
β https://bit.ly/4e7Br0m
05/22/2026
Module 8 of Simon Jokuschies' Python & AI Integration for Nuke course builds one thing, a AIEdit gizmo.
Here's what it does:
You connect an image. You draw a mask. You type a prompt.
A locally installed AI model edits the masked area based on what you wrote, and the result comes back directly into your node graph.
No subscriptions. No cloud. No leaving Nuke.
The whole thing runs on stable diffusion installed on your machine. Simon walks you through building the gizmo structure and the AI code from scratch.
Python & AI Integration for Nuke is available now through ActionVFX.
https://bit.ly/3ORaa88
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