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University XP Games-Based Learning

🕹️ Game on! The Games-Based Learning Digital Library makes it easier than ever for K–12 teachers to create playful, impa...
10/14/2026

🕹️ Game on! The Games-Based Learning Digital Library makes it easier than ever for K–12 teachers to create playful, impactful lessons students won’t forget. 👉

Discover the Games-Based Learning Digital Library: research, resources, and tools on gamification, serious games, and learning through play.

Researchers prove some Super Mario levels are mathematically undecidable, linking game design to the same limits underly...
10/14/2026

Researchers prove some Super Mario levels are mathematically undecidable, linking game design to the same limits underlying computing's halting problem

In math and Mario Land, there are questions that are algorithmically undecidable, meaning they will demonstrably never have an answer

What makes a good rule book? https://www.universityxp.com/blog/2020/10/1/what-makes-a-good-rule-book
10/14/2026

What makes a good rule book? https://www.universityxp.com/blog/2020/10/1/what-makes-a-good-rule-book

This article will review game rulebooks in depth. It will cover the purpose of your rulebook; striking a balance in your structure; and the process of writing and revising the rulebook. The structure of the rulebook will be covered from different sections including statistical information, component

Distributed Practice: Gaining Mastery in Games-Based Learning https://www.universityxp.com/podcast/72                   ...
10/14/2026

Distributed Practice: Gaining Mastery in Games-Based Learning https://www.universityxp.com/podcast/72

On today’s episode we’ll examine Distributed Practice in Games-Based Learning. You are probably familiar with “cramming” and studying as much as possible in the time leading up to a test. The opposite of this is “distributed practice.” Distributed practice is where students study in smal...

What is flow? What is a flow state? How can you achieve it in your own designs?
10/13/2026

What is flow? What is a flow state? How can you achieve it in your own designs?

A flow state is something that all designers should aim to achieve in their game design. But what is flow? What is a flow state? How can you achieve it in your own

📚 Tired of click-through learning? Gamification turns content into challenge, choice, and feedback. This free course sho...
10/13/2026

📚 Tired of click-through learning? Gamification turns content into challenge, choice, and feedback. This free course shows how to redesign learning for impact. 🎯

What is “Gamification?”

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