11/05/2021
"Video games have always been a primary hobby of mine. In grad school, I worked on getting various AIs and Machine Learners to play video games. Since I started at Clarion, I have been writing papers on different topics related to video games, from solving them to the ethicality of various game development trends. One of my core goals in these writings is to bring video games into a more academic light.
Video games have evolved past meaningless pastimes. Video games are used for training, propaganda, education, advertisement, and many other purposes in addition to entertainment. There are many aspects of video games that are academically interesting, from examining the code behind famous glitches, to social commentary based on the interactions of online games, to whether or not the reuse of art assets is an acceptable technique for video game development.
As such, I am starting an Academic Institute called Clarion University Gaming Academics, Makers, and Enthusiasts (or CU-GAME for short). There are many people in many disciplines, from undergraduates to faculty, who are ready to talk about video games in a more serious light. The goal of CU-GAME is to give a (metaphorical) place for them to do so. Anyone from any discipline who wishes to talk about video games in a serious light or create academic papers about video games and submit them to conferences and journals is welcome to do so here – whether they be computer science, art, philosophy, psychology, sociology, or any other field. Anyone interested in writing about or creating video games is welcome to participate. For now, collaborating with the center means collaborating directly with me, since I am the founder and only participant at the moment. However, the goal is to collaborate with other universities and entities, and one day grow CU-GAME into a hub of academic video game discussions -- and perhaps even spawn a conference on video games to be hosted at Clarion each year. I am also hoping to have a website for CU-GAME up and running relatively quickly, which will include a blog and space for projects which don’t become conference papers or journal articles.
If any of the above interests you, please don’t hesitate to reach out to me and we can collaborate on something or find others who wish to do something similar. Thank you for reading and remember: We want to C U think academically about video games!"
~Dr. Brandon Packard