04/21/2026
TONIGHT!
5pm - 8pm
WC Art & Independent Publishing Resource Center
(right across the street from 370 Jay Street!)
Join Downtown Brooklyn Partnership (DBP) and NYU Tandon School of Engineering, NYU Tisch School of the Arts, and NYCEDC for the Make It in Brooklyn Play Jam & Showcase. This evening spotlights the work of current Game Design Future Lab (GDFL) cohort members, giving attendees a rare opportunity to see the NYCEDC-sponsored incubator program progress at the six months mark. The event will also feature projects from the NYU Game Center Incubator, showcasing Brooklyn’s most innovative emerging game creators.
What to Expect
Cohort Showcases: Short demos from GDFL and NYU Game Center Incubator members, featuring games, interactive projects, and experimental work.
Community Mixer: Connect directly with designers, industry professionals, and fellow attendees.
RSVP at the link in our bio!
04/17/2026
Want to make a tabletop game but don’t know where to start? Now’s your chance!
A few of our expert faculty members are leading a FREE interactive games workshop at Lincoln Center this Sunday, April 19th at 1pm, teaching you all about the art and principles of game design.
This is a FREE, all-ages workshop where you’ll be taught the fundamentals needed to craft your very own tabletop game. No prior experience required- come through and we’ll teach you the rest!
Sunday, April 19 at 1pm at the David Rubenstein Atrium at Lincoln Center. This event is first-come, first served. Just show up!
More details at the link in our bio!
04/08/2026
NYU GAME CENTER SPRING SHOWCASE 2026
Wednesday, May 13th 6:00pm - 10:00pm
370 Jay Street, 2nd Floor
RSVP at the link in our bio!
Join us for the annual NYU Game Center Spring Showcase! Students will be showing playable demos of their work made over the course of this past year. You are encouraged to meet and chat with students about their game making process at this huge end of year celebration!
Who is showing?
The Showcase will feature projects from all graduating Capstone and Thesis students, as well as a selection of digital and non-digital games made in a range of design, studio, and development courses at the NYU Game Center.
What can I expect to see?
At least 50 games will be present at this showcase! A map will be provided to you in the form of a program booklet.
Non-alcoholic refreshments will be provided. BYOB 21+ with ID.
Poster art .avapom
04/06/2026
NYU Game Center Lecture Series Presents Chris Plante
Thursday, April 23rd, 7:00pm - 8:30pm
370 Jay Street, Brooklyn, NY, Lecture Hall 202
(also live streaming at twitch.tv/nyugamecenter)
Video game journalism is more effective, ambitious, and diverse than ever before. So why do both readers and journalists alike often predict the form’s impending demise? In this talk, Chris Plante, co-founder of Polygon and current host of The Besties and Post Games, will provide a guided tour through 50 years of games media. Guests will also have an opportunity to ask questions about how games media (and media at large) actually works.
Chris Plante is the host of Post Games. He also co-hosts The Besties, one of the longest-running and most beloved video game review podcasts. He previously co-founded Polygon. His work has appeared in The Verge, The Guardian, Vulture, and The New York Times.
RSVP at the link in our bio!
Poster by
03/26/2026
NEXT THURSDAY
NYU Game Center Lecture Series Presents Lili Ibrahim
Thursday, April 2nd 7:00pm - 8:30pm
370 Jay Street, Lecture Hall 202
(also live at twitch.tv/nyugamecenter)
RSVP at the link in our bio!
The Monument Valley series is known for the way it elegantly intertwines visual art and game design. In this talk, Lili Ibrahim, Art Director on Monument Valley 3, will peel back the curtain on the creative and production processes behind the hit game. How can puzzle designers and visual artists collaborate seamlessly? How do you structure level design collaboration so that ideas can be sparked by both design and art experimentation? Lili’s lecture will peek behind the scenes to reveal step-by-step deconstruction of puzzle levels, explaining team collaboration and dynamics, with an emphasis on the role that visual design can play. Come join us for an evening of beautifully puzzling art and design.
Poster design by
03/18/2026
This Saturday!
Boss Fight: Labor Organizing in the Game Industry
March 21st, 6:00pm - 9:00pm
370 Jay Street, Lecture Hall 202
RSVP at the link in our bio!
Join us for an in-person discussion of workers' rights in the gaming industry hosted by the Independent Labor Club of New York City
Games and play are an essential part of modern culture. From the latest videogames on phones and computers to friendly boardgames around the kitchen table, they’re one of the largest and most mass market forms of art. But few think about the work that goes into making them or the people who do it. Making games for a living can be a dream job for a generation raised on consoles and home computers. But the working conditions of that dream have always been fraught, and in recent years have appreciably worsened across the industry. Studio closures and layoffs are increasingly common, but there’s also been a new wave of organizing efforts and successful unionization drives.
In light of these developments, the Independent Labor Club has invited a panel of games industry professionals involved in labor organizing to discuss the following questions:
What are your labor conditions like? What challenges do you face?
How is the quality of the work you make? How could it be improved?
In a society organized on other principles, what sort of games might you look to design? How might they look different than games do today?
The panel will last from 6:30-8:00pm, followed by a town hall.
Panelists include:
JD Calvelli
Nathan Grayson
Goran Svorcan-Mercola
Sherveen U
Lore Feitcher
Moderated by Alexander King
03/13/2026
The NYU Game Center would like to extend enormous congratulations to all the members of our community - including current students, alumni, Incubator program alumni, and current & former instructors - for their award wins and nominations across both the Independent Games Festival Awards and Game Developers Choice Awards held this week at GDC!
IGF Award Winners:
Baby Steps - Excellence in Audio
Gabe Cuzzillo (BFA ’15), Maxi Boch, Bennett Foddy (Former Game Center Associate Arts Professors) – Award accepted by Jack Schlesinger (MFA ’19)
Titanium Court - Excellence in Design, Seumas McNally Grand Prize
AP Thomson (MFA ’15) - With this award, AP Thomson is the first person to receive two consecutive Seumas McNally Grand Prize awards!
IGF Award Nominees:
Kiloton - Best Student Game
Jack Morehart (BFA ’25)
BALL X PIT - Excellence in Audio, (Honorable Mention - Seumas McNally Grand Prize)
Kenny Sun (NYU Game Center Incubator Alumni ’14)
Baby Steps - Seumas McNally Grand Prize, Excellence in Design, Excellence in Narrative, Nuovo Award
Titanium Court - Excellence in Narrative (with special thanks to Jess Haskins, current Game Center instructor), Nuovo Award
Game Developers Choice Award Winner:
Consume Me - Social Impact Award
Jenny Jiao Hsia (BFA ’16) and AP Thomson (MFA ’15)
Game Developers Choice Award Nominees:
despelote - Best Narrative, Social Impact Award
Julián Cordero (BFA ’19)
BALL X PIT - Best Debut, Best Design, Innovation Award
Kenny Sun (NYU Game Center Incubator Alumni ’14)
We are thrilled to see those in our extended community highlighted and honored at these ceremonies! Congratulations to all of the IGF and GDCA award winners and nominees, and see you all next year!
03/13/2026
And just like that, it’s the last day of GDC. If you’re sticking around, there are some exciting final sessions from alumni and more great games to play. Congrats to everyone who gave a talk, demoed their game, first-time and returning attendees! We hope you had a wonderful time. Safe travels home!
03/12/2026
GDC Day 4!
A new round of exciting workshops, talks, student & incubator demos are happening all over Moscone Center today! Check out the poster for highlights from the Game Center family, but don’t forget to look through the official GDC app for the larger list of talks.
03/11/2026
It's GDC Day 3, and we’ve got a packed day ahead of us! In addition to all of the great conference sessions, today is when the show floor opens in the Festival Hall!
Make sure to stop by and support student and Incubator games being demoed in the South Hall, booth 1349 from 10:50am to 3:00pm. Several groups will also be displaying their games all day at WERQWISE. Be sure to check them out as well, and while you're there, take advantage of the New York Business Lounge which has plenty of extra seating so you can take a break and play some games!