29/04/2026
The second edition of the VETDrone Newsletter has now been published, presenting the latest achievements and upcoming actions as the project continues progressing from concept development toward implementation.
Inside this edition:
• TPM2 Denmark outcomes and key decisions
• Learning outcomes and ECTS structure updates
• Training concept now under development
• BVLOS simulator progress and next testing phase
• Mission-based learning scenarios in preparation
• Safety, GDPR and aviation culture integration
• TPM3 Malaga meeting preparations
• Project milestones and next steps toward pilot phase
VETDrone continues building an innovative European training model designed to prepare future BVLOS drone professionals for evolving labour market needs.
Read the full newsletter:
https://vetdrone.eu/newsletter/bvlos-pilot-training-for-vet
23/04/2026
🚀 Virtual Event 2 – “Tech for Inclusion: Digital Innovation & AI-Powered Solutions”
Живеем във време, в което технологиите се развиват с изключителна скорост.
Алгоритмите вземат решения, платформите свързват милиони хора, а изкуственият интелект постепенно се превръща в част от ежедневието ни.
Но зад всяка технология стои един по-важен въпрос:
за кого всъщност е създадена тя?
📲 Това събитие поставя именно този въпрос в центъра.
Не като теория, а като реалност, с която все повече млади хора се сблъскват.
В един дигитален свят, който обещава достъп и възможности, все още има хора, които остават извън него.
Хора, за които технологиите не са улеснение, а бариера.
Хора, които не присъстват в данните, не са включени в решенията и рядко са част от процеса на създаване.
И точно тук започва ролята на младите.
💻 Virtual Event 2 – “Tech for Inclusion” създава пространство, в което технологиите не са просто тема, а инструмент за разбиране и промяна.
Пространство, в което се търсят отговори не само как работи AI, а как може да бъде използван по начин, който не изключва, а включва.
Това не е събитие, което ще ти даде готови решения.
Това е място, в което ще се сблъскаш с въпроси, които нямат лесен отговор —
и точно затова са важни.
👥 Участието е ограничено до 30 души.
Това означава не просто група, а среда, в която всяка гледна точка има значение.
🌍 Онлайн форматът премахва границите, но не и отговорността.
Защото дигиталният свят не е неутрален — той се изгражда от хората, които участват в него.
И може би най-важното е, че:
ако младите не участват в създаването на технологиите — те ще живеят в свят, създаден без тях.
👉 Кандидатстване:
🔗 https://forms.gle/6bKCxi3VdcgfuYG38
⏳ Местата са ограничени.
📌 Тази публикация е съставена във връзка с изпълнението на проект № 2025-1-BG01-KA154-YOU-000302172.
Отговорността за нейното съдържание се носи от Сдружение „Деца със специални потребности“ – гр. Мадан и тя не отразява официалното становище на ЕС и програмата „Еразъм+“.
Център за развитие на човешките ресурси (ЦРЧР)
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🚀 Virtual Event 2 – “Tech for Inclusion: Digital Innovation & AI-Powered Solutions”
We live in a time where technology evolves faster than we can fully understand it.
Artificial intelligence is no longer a concept of the future — it is already shaping the present.
It influences how we learn, how we communicate, and even how decisions are made.
But behind every system, every algorithm, every digital solution…
there is a deeper question:
Who is it really built for?
📲 This event is not just about technology.
It is about the people behind it — and the people left outside of it.
Because while the digital world promises connection and opportunity,
there are still many who cannot access it.
Many who are not represented in data,
not considered in design,
not included in innovation.
And that is where change must begin.
💻 Virtual Event 2 – “Tech for Inclusion” creates a space where technology is not only explored, but questioned.
A space where young people come together not just to understand AI,
but to rethink how it can be used — more responsibly, more ethically, and more inclusively.
This is not an event that will give you ready-made answers.
It is a space where you will face real questions —
about access, about fairness, about the future we are building.
👥 Participation is limited to 30 people.
Not as a restriction, but as an opportunity —
to create a focused environment where every voice matters,
where every perspective contributes to something meaningful.
🌍 The event is fully online, but its impact goes beyond screens.
Because the digital world is not neutral —
it reflects the choices of those who shape it.
And perhaps the most important truth is this:
if young people are not part of building technology,
they will have to live in a world built without them.
👉 Apply here:
🔗 https://forms.gle/6bKCxi3VdcgfuYG38
⏳ Places are limited.
📌 This publication is created within the framework of project № 2025-1-BG01-KA154-YOU-000302172.
The responsibility for its content lies with Association “Children with Special Needs” – Madan and it does not reflect the official views of the European Union or the Erasmus+ Programme.
30/03/2026
Virtual Event 1 is a wrap! ✅
120 young people from 🇧🇬 Bulgaria, 🇹🇷 Türkiye & 🇭🇺 Hungary came together online for our Digital STEAM Lab — and what a session it was!
In just a few hours, participants:
🤖 Explored how AI powers everyday devices
🎨 Generated multilingual images live with Gemini
🎮 Built a playable browser game using ChatGPT
✍️ Wrote story concepts expanded by AI into full narratives
From a toaster debating AI ethics to a ping-pong game coded in minutes — creativity had no limits today.
This is what happens when 120 curious minds meet artificial intelligence. 🚀
Thank you to every participant, facilitator, and partner who made this possible. The journey continues — next stop: Türkiye! 🇹🇷
28/03/2026
LTT2 Successfully Completed in Spain 🇪🇸
We are pleased to announce that the LTT2 activity of our Erasmus+ KA210-SCH project “Animate Earth: Sketching Earth's Climate Future” has been successfully completed in Spain.
Throughout this intensive and inspiring mobility, students and teachers from Türkiye, Poland, Spain, and Finland came together to explore climate change through digital storytelling, animation, and creative collaboration.
Participants engaged in hands-on workshops focusing on animation techniques, storytelling methods, and the integration of environmental themes into digital content. Working in international teams, they developed creative outputs that reflect their perspectives on climate challenges and sustainable solutions.
Beyond the technical skills gained, the activity fostered intercultural dialogue, teamwork, and a deeper understanding of global environmental issues. The collaborative atmosphere and exchange of ideas made this mobility a truly enriching experience for all participants.
We would like to sincerely thank our Spanish host partner for their excellent organisation and warm hospitality.
We look forward to continuing our journey and sharing the next steps of our project!
28/03/2026
Official launch: Level Up Digital: Connecting Skills to Careers
“Level Up Digital: Connecting Skills to Careers” has officially launched! This project is co-funded by the European Union through the Erasmus+ programme, under the KA210-YOU – Small Scale Partnership action (project ref. 2025-2-FR02-KA210-YOU-000371480). It runs from March 2026 to August 2027, over a period of 18 months.
The project unites three youth organisations across three countries: ARTIS Multimédia (Saint-Denis, France), lead coordinator; ZiB e.V. (Ahrensburg/Hamburg, Germany); and EuroLinks Association (Balıkesir, Turkey). Together, these partners bring complementary expertise in youth work, digital education and community development.
Across Europe, too many young people are being left behind by the digital transition. Young people with NEET status, migrant backgrounds, or living in priority neighbourhoods and rural areas face a double challenge: limited digital skills and a lack of concrete tools to access the job market. In France, Germany and Turkey alike, this gap translates into real barriers to employment, social participation and democratic life. Level Up Digital was built to change that.
The project aims to reduce the digital divide and strengthen the employability of disadvantaged youth aged 16–30 by building digital competences based on the DigComp 2.2 framework, developing concrete employment tools such as CVs, portfolios and LinkedIn profiles, fostering intercultural exchange and peer learning across three countries, and influencing local and European policy through a dedicated Policy Brief.
Over the course of the project, four key outputs will be produced: a Youth Digital Inclusion Toolkit offering micro-learning modules and an inclusion guide; a Digital Pathways Mini-Platform to support career exploration and portfolio building; a Policy Brief with recommendations for local and European decision-makers; and a Youth Stories & Portfolios Compilation showcasing participants’ journeys in their own words.
Participants will take part in local workshops through DigiAccess Clubs, two international mobilities — in Germany in September 2026 and in Turkey in December 2026
13/03/2026
As part of the INCLUDE Project, this online event will bring together young participants to explore STEAM education through digital tools and artificial intelligence.
Participants will engage in interactive sessions on AI data analysis, digital creativity, and awareness campaigns while developing their STEAM and digital literacy skills.
The activity aims to reach at least 100 participants through the project’s online learning platform and support young people in using AI and digital media to create impactful ideas and initiatives.
More information and registration:
https://eurolinks.org/share/RHbEOHHhSBjANy7BrVqX/
05/03/2026
The LTT2 – Sustainable Innovation Mobility activity, carried out as part of our EcoInnovators project, has been successfully completed. Our young representatives 🇵🇹 in Portugal came together with participants from different countries to carry out practical work on sustainable product design and environmentally friendly innovation.
Throughout the programme, participants worked with international teams and shared experiences on:
• sustainable design principles
• circular economy approaches
• innovative product ideas aimed at reducing environmental impacts
🇹🇺 Turkey, 🇹🇺 Portugal, 🇫🇷 France, and 🇬🇫 French Guiana
Thanks to this mobility, which brought together young people from Turkey, Portugal, France, and French Guiana, new ideas were developed and significant contributions were made to the Eco-Innovators Guide, one of our project outputs.
We would like to thank all the young people who participated in the activity and our partner organisations.
EcoInnovators Next-Gen Sustainability through Science and InnovationHarun Ikiz
26/02/2026
TPM2 successfully completed in Roskilde, Denmark 🇩🇰
VETDrone partners worked intensively on refining learning outcomes, aligning evaluation criteria, and defining simulator-based operational missions.
The competence needs survey confirmed a clear demand for structured BVLOS training pathways across Europe.
Next step: Developing the training materials that will shape future-ready drone professionals.
🔗 www.vetdrone.eu
24/02/2026
The VETDrone project is progressing as planned.
After researching drone skills needs in partner countries, we set learning objectives for our BVLOS working unit — these objectives are directly aligned with real labor market demands.
What's next? Designing the training content and simulator-based tasks that will bring these objectives to life.
Exciting months lie ahead—stay tuned!
🔗 www.vetdrone.eu