Gametize

Gametize Launch a campaign quickly with Gametize AI-powered https://start.gametize.com Today, we have more than 10,000 Gametize Projects.

Gametize is the worldโ€™s simplest gamification platform to engage your audience and motivate for target behaviours using game elements, such as in marketing, learning, and training. Users can complete fun challenges such as trivia, personality quizzes, and photos through a mobile/web experience that can be white-labeled and published in just 5 minutes. Gametize is used by major brands and enterpris

es such as DBS, SingTel, Unilever, SPH, and Samsung, reaching its 15 millionth total challenge completions with 300,000 total users. Gametize is selected as Singapore's 20 hottest startups in 2015 by Singapore Business Review magazine. Gametize Video Demo:
https://youtube.com/playlist?list=PL8H79rFPMXDz0UdokueKCJZj40rYbtqRn&feature=shared

Gametize Featured Games:
https://gametize.com/featured

Gametize Academy Certification Waitlist:
https://www.gametizeacademy.com

Company email: [email protected]
Registration Number: 200909781M

๐—™๐—ถ๐—ฟ๐˜€๐˜ ๐˜‚๐—ฝ: ๐—–๐˜‚๐—น๐˜๐˜‚๐—ฟ๐—ฒ ๐˜„๐—ถ๐˜๐—ต ๐—Ÿ๐˜‚๐—บ๐—ฎ! ๐ŸŒWe promised to reveal the journey, game design, and outcomes behind each of the six soluti...
07/09/2026

๐—™๐—ถ๐—ฟ๐˜€๐˜ ๐˜‚๐—ฝ: ๐—–๐˜‚๐—น๐˜๐˜‚๐—ฟ๐—ฒ ๐˜„๐—ถ๐˜๐—ต ๐—Ÿ๐˜‚๐—บ๐—ฎ! ๐ŸŒ
We promised to reveal the journey, game design, and outcomes behind each of the six solutions from the SMU X Moral Home x Gametize project. Hereโ€™s the first!
โ€‹
๐—–๐˜‚๐—น๐˜๐˜‚๐—ฟ๐—ฒ ๐˜„๐—ถ๐˜๐—ต ๐—Ÿ๐˜‚๐—บ๐—ฎ ๐—ณ๐—ผ๐—ฐ๐˜‚๐˜€๐—ฒ๐—ฑ ๐—ผ๐—ป ๐—ฎ ๐—ฟ๐—ฒ๐—ฎ๐—น ๐—ฐ๐—ต๐—ฎ๐—น๐—น๐—ฒ๐—ป๐—ด๐—ฒ: Helping foreign caregivers at Moral Home adapt to Singaporeโ€™s language, culture, and everyday environment.
โ€‹
๐—ง๐—ต๐—ฒ ๐˜๐—ฒ๐—ฎ๐—บ ๐—ฑ๐—ฒ๐˜€๐—ถ๐—ด๐—ป๐—ฒ๐—ฑ ๐—ฎ๐—ป ๐—ถ๐—ป๐˜๐—ฒ๐—ฟ๐—ฎ๐—ฐ๐˜๐—ถ๐˜ƒ๐—ฒ ๐—ฐ๐˜‚๐—น๐˜๐˜‚๐—ฟ๐—ฎ๐—น ๐—ท๐—ผ๐˜‚๐—ฟ๐—ป๐—ฒ๐˜† ๐˜„๐—ต๐—ฒ๐—ฟ๐—ฒ ๐—ฐ๐—ฎ๐—ฟ๐—ฒ๐—ด๐—ถ๐˜ƒ๐—ฒ๐—ฟ๐˜€ ๐—ฐ๐—ผ๐˜‚๐—น๐—ฑ:
๐ŸŒ Explore different parts of Singapore through a map-based learning journey
๐Ÿ—ฃ๏ธ Pick up useful Mandarin and Hokkien phrases for communicating with seniors
๐Ÿœ Learn about local food, traditions, history, and places of interest
๐ŸŽฏ Complete quizzes and challenges along the way
๐Ÿ† Track their progress and achievements as they learn
โ€‹
They also tested the experience with actual users, gathered feedback, and refined the challenges to make the content clearer and more accessible.
โ€‹
๐—ง๐—ต๐—ถ๐˜€ ๐—ถ๐˜€ ๐˜„๐—ต๐—ฎ๐˜ ๐—š๐—ฎ๐—บ๐—ฒ๐˜๐—ถ๐˜‡๐—ฒ ๐—ฐ๐—ฎ๐—ป ๐—ฑ๐—ผ ๐—ถ๐—ป ๐—ฟ๐—ฒ๐—ฎ๐—น๐—ถ๐˜๐˜†: Turn a real-world learning need into an interactive experience that people can explore, practise, and progress through.
โ€‹
๐Ÿ‘‰ ๐—ฆ๐—ฒ๐—ฒ ๐—ต๐—ผ๐˜„ ๐—–๐˜‚๐—น๐˜๐˜‚๐—ฟ๐—ฒ ๐˜„๐—ถ๐˜๐—ต ๐—Ÿ๐˜‚๐—บ๐—ฎ ๐˜„๐—ฎ๐˜€ ๐—ฑ๐—ฒ๐˜€๐—ถ๐—ด๐—ป๐—ฒ๐—ฑ, ๐˜๐—ฒ๐˜€๐˜๐—ฒ๐—ฑ, ๐—ฎ๐—ป๐—ฑ ๐—ถ๐—บ๐—ฝ๐—ฟ๐—ผ๐˜ƒ๐—ฒ๐—ฑ:
https://corp.gametize.com/culture-with-luma/
โ€‹
๐—ง๐—ต๐—ฎ๐˜โ€™๐˜€ ๐Ÿญ ๐—ผ๐—ณ ๐Ÿฒ. ๐—™๐—ถ๐˜ƒ๐—ฒ ๐—บ๐—ผ๐—ฟ๐—ฒ ๐˜€๐—ผ๐—น๐˜‚๐˜๐—ถ๐—ผ๐—ป๐˜€ ๐˜๐—ผ ๐—ฐ๐—ผ๐—บ๐—ฒ! ๐Ÿ‘€
โ€‹
๐˜Š๐˜ณ๐˜ฆ๐˜ฅ๐˜ช๐˜ต:
๐˜‘๐˜ฐ๐˜ช ๐˜“๐˜ช๐˜ฏ ๐˜Ž๐˜ญ๐˜ฆ๐˜ฏ๐˜ฏ ๐˜›๐˜ข๐˜บ ๐˜‰๐˜ณ๐˜ฆ๐˜ซ๐˜ฆ๐˜ด๐˜ฉ ๐˜‰๐˜ฉ๐˜ข๐˜ด๐˜ฌ๐˜ข๐˜ณ๐˜ข๐˜ฏ ๐˜“๐˜ฆ๐˜ฐ๐˜ฏ๐˜จ ๐˜‘๐˜ถ๐˜ฏ ๐˜”๐˜ช๐˜ฏ๐˜จ ๐˜’๐˜บ๐˜ญ๐˜ช๐˜ฆ ๐˜ ๐˜ฆ๐˜ฐ ๐˜‹๐˜ฐ๐˜ฏ๐˜จ ๐˜ ๐˜ถ ๐˜Š๐˜ฉ๐˜ฆ๐˜ฏ๐˜จ ๐˜•๐˜จ ๐˜ž๐˜ข๐˜ฏ ๐˜“๐˜ช
โ€‹

๐—™๐—ฟ๐—ผ๐—บ ๐—ถ๐—ฑ๐—ฒ๐—ฎ๐˜€ ๐˜๐—ผ ๐—ถ๐—บ๐—ฝ๐—ฎ๐—ฐ๐˜.โ€‹๐—ง๐—ต๐—ฒ ๐—ฐ๐—ต๐—ฎ๐—น๐—น๐—ฒ๐—ป๐—ด๐—ฒ? How do we make engagement in eldercare sustainable for both residents and ๐—ฐ๐—ฎ๐—ฟ๐—ฒ๐—ด๐—ถ๐˜ƒ๐—ฒ๐—ฟ...
24/08/2026

๐—™๐—ฟ๐—ผ๐—บ ๐—ถ๐—ฑ๐—ฒ๐—ฎ๐˜€ ๐˜๐—ผ ๐—ถ๐—บ๐—ฝ๐—ฎ๐—ฐ๐˜.
โ€‹๐—ง๐—ต๐—ฒ ๐—ฐ๐—ต๐—ฎ๐—น๐—น๐—ฒ๐—ป๐—ด๐—ฒ? How do we make engagement in eldercare sustainable for both residents and ๐—ฐ๐—ฎ๐—ฟ๐—ฒ๐—ด๐—ถ๐˜ƒ๐—ฒ๐—ฟ๐˜€?

6 student teams from SMU-X Leadership & Team-Building (LTB) worked with Moral Home for the Aged Sick and Gametize to tackle it.
๐—ง๐—ต๐—ฒ ๐—ฟ๐—ฒ๐˜€๐˜‚๐—น๐˜? Real solutions designed, tested, and deployed in a live care environment:
โœ… Culture with Luma!
โœ… Physical Wellness Quest with Flex!
โœ… Exploring Singapore with Oria!
โœ… The Garden Angels with Moral Home
โœ… Personal Finance with Lavi!
โœ… Mental Health with Zina!

What stood out wasn't just the creativity of the solutions. It was the empathy, research, and real-world application behind them.

๐—ฆ๐˜๐—ฎ๐˜† ๐˜๐˜‚๐—ป๐—ฒ๐—ฑ! ๐—ช๐—ฒ'๐—น๐—น ๐—ฏ๐—ฒ ๐—ฟ๐—ฒ๐˜ƒ๐—ฒ๐—ฎ๐—น๐—ถ๐—ป๐—ด ๐—ฒ๐—ฎ๐—ฐ๐—ต ๐˜๐—ฒ๐—ฎ๐—บ'๐˜€ ๐—ท๐—ผ๐˜‚๐—ฟ๐—ป๐—ฒ๐˜†, ๐—ด๐—ฎ๐—บ๐—ฒ ๐—ฑ๐—ฒ๐˜€๐—ถ๐—ด๐—ป, ๐—ฎ๐—ป๐—ฑ ๐—ผ๐˜‚๐˜๐—ฐ๐—ผ๐—บ๐—ฒ๐˜€ ๐—ถ๐—ป ๐˜๐—ต๐—ฒ ๐—ฐ๐—ผ๐—บ๐—ถ๐—ป๐—ด ๐˜„๐—ฒ๐—ฒ๐—ธ๐˜€.

Read the full story: https://corp.gametize.com/conclude-hackathon-smu-x-ltb-2026/

๐—ฅ๐—ผ๐—น๐—น๐—ถ๐—ป๐—ด ๐—ผ๐˜‚๐˜ ๐—ฎ ๐—ป๐—ฒ๐˜„ ๐—›๐—ฅ ๐—ฝ๐—น๐—ฎ๐˜๐—ณ๐—ผ๐—ฟ๐—บ ๐—ถ๐˜€ ๐—ฟ๐—ฎ๐—ฟ๐—ฒ๐—น๐˜† ๐—ฎ ๐˜๐—ฒ๐—ฐ๐—ต๐—ป๐—ผ๐—น๐—ผ๐—ด๐˜† ๐—ฐ๐—ต๐—ฎ๐—น๐—น๐—ฒ๐—ป๐—ด๐—ฒ. ๐—œ๐˜'๐˜€ ๐—ฎ๐—ป ๐—ฎ๐—ฑ๐—ผ๐—ฝ๐˜๐—ถ๐—ผ๐—ป ๐—ฐ๐—ต๐—ฎ๐—น๐—น๐—ฒ๐—ป๐—ด๐—ฒ.โ€‹A leading financial institut...
22/08/2026

๐—ฅ๐—ผ๐—น๐—น๐—ถ๐—ป๐—ด ๐—ผ๐˜‚๐˜ ๐—ฎ ๐—ป๐—ฒ๐˜„ ๐—›๐—ฅ ๐—ฝ๐—น๐—ฎ๐˜๐—ณ๐—ผ๐—ฟ๐—บ ๐—ถ๐˜€ ๐—ฟ๐—ฎ๐—ฟ๐—ฒ๐—น๐˜† ๐—ฎ ๐˜๐—ฒ๐—ฐ๐—ต๐—ป๐—ผ๐—น๐—ผ๐—ด๐˜† ๐—ฐ๐—ต๐—ฎ๐—น๐—น๐—ฒ๐—ป๐—ด๐—ฒ. ๐—œ๐˜'๐˜€ ๐—ฎ๐—ป ๐—ฎ๐—ฑ๐—ผ๐—ฝ๐˜๐—ถ๐—ผ๐—ป ๐—ฐ๐—ต๐—ฎ๐—น๐—น๐—ฒ๐—ป๐—ด๐—ฒ.
โ€‹
A leading financial institution wanted employees to become familiar with a new HR system, but knew that simply providing instructions and manuals wouldn't be enough.
โ€‹
To encourage exploration and adoption, they launched Baker's Journey, a gamified experience that guided employees through key platform features using challenges, activities, and rewards.
โ€‹
Instead of asking employees to learn the system, the program encouraged them to discover it.
โ€‹
This approach helped transform a mandatory rollout into a more engaging experience.
โ€‹
For banks and financial institutions, employee adoption is critical whenever new systems are introduced. The success of a digital transformation project often depends less on the software itself and more on whether employees actually use it.

Read the full case study to see how one financial institution approached employee adoption differently:
https://corp.gametize.com/case-study-bakers-journey/
โ€‹

Most beauty brands compete through products. This cosmetics company chose to compete through experiences.โ€‹Through a camp...
08/07/2026

Most beauty brands compete through products. This cosmetics company chose to compete through experiences.
โ€‹
Through a campaign called Moments of Reflection, participants were encouraged to engage in daily reflection activities and meaningful personal experiences rather than simply consuming promotional content.
โ€‹
The initiative transformed engagement from a one-way marketing message into an ongoing relationship.
โ€‹
Instead of asking customers to buy more, the campaign encouraged them to pause, reflect, and connect with the brand in a more personal way.
โ€‹
For brands in highly competitive consumer markets, building loyalty is becoming increasingly difficult.
๐Ÿ‘‰ Products can be copied.
๐Ÿ‘‰ Promotions can be matched.
๐Ÿ‘‰ Meaningful experiences are much harder to replicate.
โ€‹
The strongest customer relationships often come from creating value beyond the transaction itself. Read the full case study here:
https://corp.gametize.com/case-study-moments-of-reflection/
โ€‹

When your sales team spans multiple countries and regions, engagement becomes much harder than simply delivering trainin...
01/07/2026

When your sales team spans multiple countries and regions, engagement becomes much harder than simply delivering training content.
โ€‹
CEVA Logistics faced this challenge with 709 sales employees across their global network.
โ€‹
Rather than rolling out another standard training program, they introduced the Tandem Challenge.
โ€‹
Employees were paired into buddy teams and participated in interactive learning activities designed to encourage collaboration, friendly competition, and knowledge sharing.
โ€‹
The outcome wasn't just stronger participation.
โ€‹
The program also helped strengthen team connections across regions while reinforcing sales knowledge in a more memorable way.
โ€‹
For logistics companies operating globally, consistency in sales knowledge is critical. Customers expect the same quality of expertise regardless of which office or country they engage with.
โ€‹
The Tandem Challenge shows that employee engagement and sales training don't have to be separate initiatives.
โ€‹
When designed well, they can reinforce each other.
โ€‹
Read the full case study to see how CEVA Logistics turned learning into a collaborative experience for 700+ employees:
https://corp.gametize.com/tandem-challenge-employees-sales-training/
โ€‹

How do you keep hundreds of sales-runners and third-party vendors updated on constantly changing products and services?โ€‹...
22/06/2026

How do you keep hundreds of sales-runners and third-party vendors updated on constantly changing products and services?
โ€‹
A leading media network faced exactly this challenge.
โ€‹
Their sales ecosystem wasn't limited to internal staff. It included external vendors responsible for promoting and selling their offerings. Ensuring everyone had up-to-date product knowledge was critical to maintaining a consistent customer experience.
โ€‹
To solve this, they launched Playbook, a gamified learning platform built with Gametize.
โ€‹
The platform combined:
โœ… New product introductions
โœ… Knowledge check quizzes
โœ… Videos, visuals, and PDF resources
โœ… Performance tracking and rewards
โ€‹
If your organization struggles to keep sales teams, distributors, or partners aligned on product knowledge, this case study offers practical insights into how gamified learning can help. Read the full case study here:
https://corp.gametize.com/playbook-employee-sales-training/
โ€‹

19/06/2026

โšฝ ๐—ช๐—ผ๐—ฟ๐—น๐—ฑ ๐—–๐˜‚๐—ฝ ๐˜€๐—ฒ๐—ฎ๐˜€๐—ผ๐—ป ๐—ฎ๐—ฟ๐—ฟ๐—ถ๐˜ƒ๐—ฒ๐—ฑ, and our Chilloo the Sloth became obsessed with football. He started watching matches, and first, he learned how to slide tackle. Then he mastered ball control, and then came the bicycle kick! When we asked where he learned all those skills, his answer was simple:
โ€‹
"๐—œ ๐˜„๐—ฎ๐˜€ ๐—ฝ๐—น๐—ฎ๐˜†๐—ถ๐—ป๐—ด."
๐—•๐—ฒ๐—ฐ๐—ฎ๐˜‚๐˜€๐—ฒ ๐—ฝ๐—น๐—ฎ๐˜† ๐—ถ๐˜€๐—ป'๐˜ ๐˜๐—ต๐—ฒ ๐—ผ๐—ฝ๐—ฝ๐—ผ๐˜€๐—ถ๐˜๐—ฒ ๐—ผ๐—ณ ๐—น๐—ฒ๐—ฎ๐—ฟ๐—ป๐—ถ๐—ป๐—ด. ๐—ฃ๐—น๐—ฎ๐˜† ๐—ถ๐˜€ ๐—น๐—ฒ๐—ฎ๐—ฟ๐—ป๐—ถ๐—ป๐—ด.
โ€‹

โ€‹
๐—” ๐—ณ๐˜‚๐—ป ๐—ฏ๐—ฒ๐—ต๐—ถ๐—ป๐—ฑ-๐˜๐—ต๐—ฒ-๐˜€๐—ฐ๐—ฒ๐—ป๐—ฒ๐˜€ ๐—ป๐—ผ๐˜๐—ฒ:
๐Ÿจ Chilloo was hand-drawn.
๐Ÿค– The animation was created with Claude Design.
โ€‹
๐—ง๐—ต๐—ฒ ๐—ฏ๐—ฎ๐—ฐ๐—ธ-๐˜๐—ผ-๐˜€๐—พ๐˜‚๐—ฎ๐—ฟ๐—ฒ-๐—ผ๐—ป๐—ฒ ๐—ฝ๐—ฎ๐—ฟ๐˜?
About 15 to 20 minutes of prompting, tweaking, and iterating were enough to burn through the entire Claude usage allowance for the session!
โ€‹
๐—ฆ๐˜๐—ถ๐—น๐—น, ๐˜„๐—ฎ๐˜๐—ฐ๐—ต๐—ถ๐—ป๐—ด ๐—ฎ ๐—ต๐—ฎ๐—ป๐—ฑ-๐—ฑ๐—ฟ๐—ฎ๐˜„๐—ป ๐˜€๐—น๐—ผ๐˜๐—ต ๐—ฝ๐˜‚๐—น๐—น ๐—ผ๐—ณ๐—ณ ๐—ฎ ๐—ฏ๐—ถ๐—ฐ๐˜†๐—ฐ๐—น๐—ฒ ๐—ธ๐—ถ๐—ฐ๐—ธ ๐˜„๐—ฎ๐˜€ ๐˜„๐—ผ๐—ฟ๐˜๐—ต ๐—ถ๐˜. ๐Ÿ˜„

15/06/2026

From Idea to "Wait... Should We Actually Build This?"
What started as a rough sketch quickly turned into a surprisingly convincing concept, all in under 3 minutes. This is what happens when curiosity meets AI.
โ€‹
The chain reaction:
๐Ÿง  Sketches on paper
๐Ÿงฉ Structure with Lab Eleven + Canva Pro
๐ŸŽจ Visuals with Nano-Banana
๐Ÿค– WAN2.5 enthusiastically saying "yes" to everything
โ€‹
Somewhere between idea #3 and iteration #17, Dintendo stopped feeling like a joke and started feeling... plausible.
โ€‹
We're not sure if it's a feature, a prototype, an AI experiment, or a glimpse into a very strange future.
โ€‹
What we do know is this:
The distance between "that's a silly idea" and "should we build this?" has never been shorter.
โ€‹

03/06/2026

Chilloo the sloth has officially discovered microphones. Big mistake on our part. One second, he was quietly sitting there. The next, he was delivering dramatic pauses, laughing at his own jokes, and speaking with the confidence of someone hosting a late-night radio show.
โ€‹
Honestly, the scariest part is how natural he sounds. AI stack behind the chaos:
๐ŸŽ™๏ธ ElevenLabs for the voice
๐ŸŽจ NanoBanana for the visuals
โœ‚๏ธ CanvaPro + CapCut for editing
๐Ÿค– WAN2.5 for enabling this behaviour
๐Ÿ–๏ธ HumanHand for making questionable creative decisions
โ€‹

โ€‹
Follow Chilloo's chaos on TikTok: https://www.tiktok.com/.com/video/7580301935324990727?is_from_webapp=1&sender_device=pc&web_id=7561328992402933255

๐ŸŒฒ ๐— ๐—ฒ๐—ฒ๐˜ ๐—–๐—ผ๐—บ๐—บ๐—ถ๐˜ & ๐—–๐—ผ๐—ป๐—ป๐—ฒ๐—ฐ๐˜: https://app.gametize.com/project/23431This SMU-X Leadership & Team-Building (LTB) Aug โ€“ Nov 202...
27/05/2026

๐ŸŒฒ ๐— ๐—ฒ๐—ฒ๐˜ ๐—–๐—ผ๐—บ๐—บ๐—ถ๐˜ & ๐—–๐—ผ๐—ป๐—ป๐—ฒ๐—ฐ๐˜: https://app.gametize.com/project/23431
This SMU-X Leadership & Team-Building (LTB) Aug โ€“ Nov 2025 cohort team explored how storytelling and gamification can help volunteers build deeper relationships with elderly residents.
โ€‹
Inspired by a journey-style narrative, the experience guides players through meaningful interactions that encourage empathy, understanding, and long-term engagement.
โ€‹
๐—ช๐—ต๐—ฎ๐˜ ๐—บ๐—ฎ๐—ธ๐—ฒ๐˜€ ๐—–๐—ผ๐—บ๐—บ๐—ถ๐˜ & ๐—–๐—ผ๐—ป๐—ป๐—ฒ๐—ฐ๐˜ ๐—บ๐—ฒ๐—ฎ๐—ป๐—ถ๐—ป๐—ด๐—ณ๐˜‚๐—น?
๐Ÿ“– Use storytelling to spark a connection
Players follow a narrative journey that encourages meaningful conversations with seniors.
โ€‹
๐Ÿค Encourage intergenerational bonding
Activities are designed to help volunteers and elderly residents connect on a personal level.
โ€‹
๐ŸŽฎ Turn volunteering into an engaging experience
Gamified steps guide volunteers through interactions that make visits more memorable.
โ€‹
๐ŸŒฑ Build lasting relationships
The experience focuses on creating deeper connections rather than one-time interactions.
โ€‹
๐Ÿ“– ๐—ฅ๐—ฒ๐—ฎ๐—ฑ ๐˜๐—ต๐—ฒ ๐—ณ๐˜‚๐—น๐—น ๐—ฎ๐—ฟ๐˜๐—ถ๐—ฐ๐—น๐—ฒ ๐—ฎ๐—ป๐—ฑ ๐—ฒ๐˜…๐—ฝ๐—น๐—ผ๐—ฟ๐—ฒ ๐˜๐—ต๐—ฒ ๐—ฑ๐—ฒ๐˜€๐—ถ๐—ด๐—ป ๐—ท๐—ผ๐˜‚๐—ฟ๐—ป๐—ฒ๐˜†:
http://corp.gametize.com/gamification-and-ai-for-volunteerism-commit-connect
โ€‹

Address

Waterloo
Singapore
180261

Alerts

Be the first to know and let us send you an email when Gametize posts news and promotions. Your email address will not be used for any other purpose, and you can unsubscribe at any time.

Contact The School

Send a message to Gametize:

Shortcuts

Share

Category