T-Games, Erasmus+

T-Games, Erasmus+

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The main aim of the project is to equip pre and primary school teachers with knowledge and skills fo

02/09/2022

✅The last T-Games, Erasmus+ project result is a database of , and on bullying facilitation, impact mitigation and escalation and bullying prevention. The games are dedicated for three age groups – 4-5 years old, 6-7 years old and 8-10 years old. The database consists of two types of games:

🔵games that already exist and are used somewhere
🔵games that participating teachers from each partner country created themselves after the Learning, Teaching, Training Activity entitled „Game Methodology Training” which took place from 5-9 July 2021.

📢The last result is available for free❗ Don't miss out on this opportunity to check it out and let us know what you think❗
http://gamesfortolerance.com

T-Games – Mise HERo 19/08/2022

T-Games – Mise HERo Šikana je slovo, které znepokojuje děti, rodiče, učitele i vedení škol. Záměrem našeho projektu je, skrze prevenci už od nízkého věku dětí, přispět ke snížení počtu případů šikany. Náš mezinárodní tým odborníků vytvoří databázi nových vzdělávacích her a přír...

22/07/2022

🔔The final result coordinated by Know and Can within the T-Games, Erasmus+ project is a „Database of games and activities and resources for bullying prevention and facilitation”.

🎯This is an innovative repository of games suitable for kindergarten and primary school children applicable in formal, non-formal and informal learning, dedicated to three age groups – 4-5 years old, 6-7 years old and 8-10 years old.

Soon you will have the opportunity to review this innovative result!

Photos from T-Games, Erasmus+'s post 20/06/2022

E4 - MULTIPLIER EVENT

🇷🇴 INSPECTORATUL ȘCOLAR JUDEȚEAN ARGEȘ (ISJ ARGES)
🇷🇴 CENTRUL PENTRU PROMOVAREA INVATARII PERMANENTE TIMISOARA (CPIP)

What you need to know about school violence and bullying 02/06/2022

❗School safety is the right of all students and it’s up to educators to put a bullying prevention actions in place to ensure that students feel safe, comfortable, and confident.
❗Bullying must be addressed because it significantly affects children’s mental health, quality of life and academic achievement
⏬CHECK the following UNESCO article on violence and bullying in schools:
🔎https://en.unesco.org/news/what-you-need-know-about-school-violence-and-bullying

What you need to know about school violence and bullying Share this article Bullying in schools deprives millions of children and young people of their fundamental right to education. A recent UNESCO report revealed that more than 30% of the world's students have been victims of bullying, with devastating consequences on academic achievement, school dropo...

07/04/2022

Through the T-Games, Erasmus+ results, the project partnership is fully committed and engaged to:

🔹better trained teachers and support staff to address bullying in all its forms
🔹better informed communities, children and their parents ́ networks to address bullying
🔹greater confidence in using games at kindergartens and primary schools in and outside of the classroom to create safe places to discuss bullying and other contentious issues
🔹offering greater flexibility for teachers to use a more diverse range of learning styles and content by using games in education techniques
🔹improving the content of anti-bullying programmes by adopting game methodology as a school anti bullying approach
🔹reducing the disparity in knowledge, skills and understanding between countries in the partnership in regard to bullying and its impact

6 effective ways to stop bullying and teach kindness to kids 28/02/2022

❓How do you teach kindness, acceptance and empathy to kids

❓How to promote inclusive and positive social interaction in the classroom

If you are curious to discover different strategies, please see: https://blog.ed.ted.com/2015/11/02/6-effective-ways-stop-bullying-and-teach-kindness-to-kids/

6 effective ways to stop bullying and teach kindness to kids How do you teach kindness, acceptance and empathy to kids? We asked TED-Ed Innovative Educators to share their favorite ways to promote inclusive and positive social interaction in the classroom. B…

19/01/2022

The first two Intellectual Outputs of the T-Games project - "Games for Tolerance" were developed by the partners from BG, GR, PL, CZ and RO. If you would like to consult the materials in English, please go to:

✅Intellectual Output 1 (IO1): Methodology for elaboration of educational games
�https://cpip.ro/wp-content/uploads/2022/01/T-Games_IO1_EN.pdf
✅Intellectual Output (IO2): Guide and testing scenarios on game methodology for educators
�https://cpip.ro/wp-content/uploads/2022/01/T-Games_IO2_EN.pdf

❗The materials have been prepared for kindergarten teachers, parents, teachers and educators at primary school level, who want to actively devote themselves to bullying prevention during their practice and discover innovative ways on addressing bullying.

How to Deal with (and Prevent) Bullying in the Classroom 09/12/2021

💡Ways to prevent bullying in your classroom

The following article provides an overview of what bullying means, specific types of bullying, the consequences of bullying, and the importance of preventing bullying rather than dealing with it.
🔗https://www.teacheracademy.eu/blog/how-to-deal-with-bullying-in-classroom/

How to Deal with (and Prevent) Bullying in the Classroom Around 50% of school bullies are themselves victims of harassment. How much do you know about bullying? Learn how to prevent it, not just deal with it.

15/11/2021

📌The partnership from Bulgaria, Greece, Poland, Czech Republic and Romania participates in the online meeting within the Erasmus Plus funded project T-Games – „Games for Tolerance”. The online meeting of project partners replaces the face-to-face translation meeting in Bulgaria.

📝One of the key topics discussed by the project partners is related to the current situation and the activities left to be implemented regarding the first Intellectual Output (IO1) - Methodology for elaboration of educational games.

💬Furthermore, today`s agenda defines the distribution of tasks among partners concerning the Intellectual Output 2 (IO2) – Guide and testing scenarios on game methodology for educators.

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