Social Sciences for People

Social Sciences for People This page aims to emphasize important findings in social sciences, for the greater good.

In this article, Chen shows that Taiwan's digital initiatives have rather shaped a type of monitorial democracy, where c...
17/11/2024

In this article, Chen shows that Taiwan's digital initiatives have rather shaped a type of monitorial democracy, where citizens are encouraged to pursue private interests, not necessarily public ones.

What kind of “democracy” do new government-led digital initiatives facilitate? This paper discusses the issue by investigating the open government data policy i...

In this article, it is shown how seemingly individual algorithmic realities actually reflect the activity of institution...
06/02/2024

In this article, it is shown how seemingly individual algorithmic realities actually reflect the activity of institutional agents (politicians, teachers, priests) on TikTok. These agents thus rethink the socialization process to adapt to realities where you have to go viral in order to exist.

Educational, political, or moral/religious content is increasingly present on TikTok, so contemporary social dynamics legitimize the process of digital mediatio...

In their article, Băluță and Tufiș (2023) notice the emergence of "traditional family" topic in the Romanian parliamenta...
22/12/2023

In their article, Băluță and Tufiș (2023) notice the emergence of "traditional family" topic in the Romanian parliamentary debates. They notice how the hegemonic discourse about heteronormativity and traditional family is carefully conceived on anti-gender campaigns, by a constant reimposing of the gender order. Article available below

In this article, we examine a decade of parliamentary debates related to the topic of family to understand the reasons and the rhetorical strategies that drive ...

Could we design games more inclusively when it comes to disability?In the study written by Brown and Anderson (2020), se...
22/10/2023

Could we design games more inclusively when it comes to disability?
In the study written by Brown and Anderson (2020), several design innovations were observed in improving gamic features in the case of four key areas: auditory, visual, motor, and difficulty.

Such a study is important because it shows the concrete ways in which video games follow more inclusive trajectories through flexible design features for disabilities.

This project evaluates the current state accessibility of video games, specifically in terms of designing for disability. We evaluate 50 games chosen for their ...

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