As the profile of the current generation of students is that of digital natives, it is essential that teachers come to meet them with attractive resources, adapted to their real needs and knowledge interests. One common need of the partnership is the knowledge by the students from the partnership countries of the existing legends and myths at local and national level. Depending on the area where t
hey were born, different legends and myths have different patterns and focus on another part of human existence. In them other worlds are highlighted, and the differences in mentality are amazing. These legends came to us because they meant something to people, they clung to their hearts and fascinated them. The stories created in the partnership, based on legends and myths from the partners' culture, will be shared with the other students participating in the project activities, so that they will be known at European level. The general objective of the project is to develop reading and digital literacy skills and creativity of students
through legends and myths. Starting from the needs of the partners and the general objective, the following specific objectives were formulated:
O1 To develop reading and comprehension skills of written texts for students in the project’s target group
O2 To stimulate the creativity of students in the target group through art
O3 To develop the digital skills of students and teachers from partner schools by using collaborative platforms for writing
O4 To develop teaching-learning-evaluation competencies through PBL for at least 17 teachers from partners schools. In order to develop the skills of reading and understanding written texts for students will be organized curricular and extracurricular teaching activities through which students will collect country-specific materials on legends and myths, make drawings, collages and paintings representing certain sequences from the studied legends and myths thus stimulating the students' creativity through art. By carrying out the activities within the project, these will be developed, both for the students and for the teachers
involved, such as:
1. communication in mother tongue by the fact that story telling develops the ability to express and interpret written texts, facts and opinions, both orally and especially in writing.
2. communication in a foreign language by the fact that the target group of the project will have to carry out joint activities, the language of communication within the project being English.
3. digital competence through the use of collaborative platforms of story telling type for the accomplishment of tasks and of G suite apps for efficient communication within the project
4. learn to learn by the fact that the students involved in the project activities will be put in the situation of efficient
management of their own learning, either individually or in groups.
5. social skills by the fact that the participants socialize in the project activities both face to face and online, thus
promoting human diversity in all its forms
6. spirit of initiative through the development among children and teachers of the ability to put ideas into practice through creativity, innovation and risk-taking, as well as the ability to plan and manage projects carried
out in the eBook development activities.
7. awareness and cultural expression by the fact that participants will be put in a position to appreciate the importance of creative expression of ideas, such as literature and visual arts being involved in creating artistic works that will be part of e-books and narrative writings of legends and myths specific to each partner country. The target group of this activity are 100 pupils in primary schools involved in the project and coordinating teachers.