Check out another game created by our students as their GP2 (game project 2, 4 weeks, Unity).
SHAPERFOLK is a mobile turn-based tower-defence game with a unique twist - set in a Amazonian forest ecosystem modelled on a 𝐡𝐞𝐱𝐚𝐠𝐨𝐧𝐚𝐥 𝐠𝐫𝐢𝐝 𝐟𝐫𝐚𝐦𝐞𝐰𝐨𝐫𝐤, at the heart of which stands a powerful Ceiba tree named Poe.
🌳 As Poe, you shape how nature grows, adapts, and survives. Evolve to protect Poe from the Lumberfolk and from future deforestation...
Special shout out for picking up a Green Theme for the project - at Futuregames we inspire students to create games that go beyonf pure entertainment and address ecological and social issues 🙌🏻👏🏻✌🏻
Congrats to the team!
Producer | Dean Hodge
Designers | Andreas Törnvall | Delilah B. | Alice Thorsell | Elliot Skog | Jonathan Johansson | Olof Sällström
Artists | Tomasz Żegota | Oliver Sadowski
Programmers | Beytullah Çetin | Guna Sekhar Bakka | Hubert Godawa
Original Score & SFX | sol roach
UI & VFX Artists | Emely Strömberg | Yash Lokhande | Jimmy Chung
Voice Artists | sol roach | Noah Hindborg | Kevin Andersson
Well done! 🥳
Futuregames_Poland
One of the best gamedev schools in the world. Now in Warsaw. Welcome! [email protected]
22/02/2026
Futuregames students football league was born last Friday! 🥳 By students, for students, with our small help 😎
20/02/2026
Congratulations to our Game Programming student Aristide Sessa on getting internship at Lobah | لُعبة
And to Lobah on getting an amazing programmer for testing period.
Our students are available for your studio, for 20-30 weeks of unpaid internship and our marketing team is working around the clock to organize internships and job openings for them.
Register here for our matchmaking event Match Up: https://www.eventbrite.co.uk/e/match-up-26-tickets-1982665265180?utm_experiment=test_share_listing&aff=ebdsshios&sg=faa5ce1bc524b56662c9063fa5c75a2fdc278c6715595ddd12ca8d0afc7b3f5e3bfcec6cd4c47a2eead576b6b1361112eccc3fa61aa1dc201101eb47822d69bc454d1303b367ec8b28a1d7ccd8
Studios welcome!
17/02/2026
Another Game Project comes to an end at Futuregames in Sweden and Poland!
Four weeks of intensive teamwork in groups of 12–14 students from different specializations.
One unifying theme: EVOLUTION
One green subtheme: PLANET EVOLUTION — narrowing the scope and inspiring students to create games with social and environmental impact.
12 games were created through an iterative process of idea development, strengthening communication skills, learning the professional production pipeline, and taking responsibility for the final result by pitching to the JURY.
Congratulations to all students on delivery! 🥳
Huge thanks to the industry experts who joined our JURY this time:
ZaQ Chojecki, Head of Studio at Ovid Works
Shreyas Sawant Senior Character Artist at Oddus
Mateusz Młynarski Programmer at 11 bit studios S.A.
Przemysław Solski Lead Game Designer at Free Fall Entertainment
Your support for young talent here means a lot! 🤩 🙌
Time to take a breath and focus on honing hard skills.
But very soon — this May — students will enter their third Game Project (GP3), this time under the patronage of our Growth Partner, Tencent Games
16/02/2026
Tencent Europe is partnering with Futuregames as a Growth Partner to help nurture the next generation of video game developers across Sweden and Poland! 🥳🚀🤩
Through this collaboration, Temcemt team will support Futuregames’ 2026 Game Project programme by providing mentorship, setting creative themes and helping students turn promising ideas into scalable projects.
Thank you for joining us in efforts to strengthen the industry and find sustainable ways to enable young talents to enter it 🙌🏻🥳🚀
Our students are working on Game Project 2. Here are some video flashes from these three weeks of intensive team work 🤩
12/02/2026
The response has been amazing — thank you to everyone who has already applied 🙌🏻
We still have spots available in our new, fully remote, one-of-a-kind course: MARKETING IN GAMES.
Check out the details here:
https://futuregames.se/program/marketing-publishing-for-video-games/
This hands-on, project-based learning experience will be led by the incredible Daniel Thorsen, and we already have a lineup of top industry experts confirmed as teachers, lecturers, and mentors!
This course is aimed at seasoned marketing people from any industry who want to translate their experience into a gamedev career.
For full info and detailed curriculum write to: [email protected]
Welcome!
The Arabic Hackathon is entering its final phase!
We are proud to be training 50 developers from the MENA region, guiding them through the creation of four games centered on Arab identity as the main theme.
In just a few days, these games will be presented at the World Governments Summit in Dubai.
Thank you to Games Ventures and the Arab Youth Center for inviting us to partner in this amazing initiative.
It’s time for Arabic storytelling to make a real impact on the games industry - and we’re here to help make that happen. 🚀🚀🚀
Special thanks to محمد الشيخ - Mohamed El Sheakh and Ali Farha for trust and your vision 🙌🏻
22/01/2026
Future Game Awards is just around the corner - and you can attend in person!
This celebration of the talent, dedication, and hard work of Futuregames students from our schools in Sweden and Poland will take place in Stockholm and online.
It’s a rare opportunity to mingle with the future builders of the games industry.
It’s also a great chance to meet industry experts, jury members, and supporters, who will award the best titles created over the past year during our school game projects.
All of them are incubation-ready. Some are ready for a publisher’s touch.
Request your ticket here: https://luma.com/ah8k3a58
Welcome!
20/01/2026
Great idea for a game, perfect ex*****on and…
…lack of exposure. Lack of a clear marketing strategy.
This is the problem as we define it, and one we hear is plaguing indie studios all around us.
In response to industry and market needs, we are launching a new course: MARKETING IN GAMES
This hands-on, project-based learning (and DOING) experience will be led by amazing expert Daniel Thorsen (!)
The gamedev industry, like any other, needs marketing people - experts who will take the game to the world, find and properly use communication channels, reach the target group.
And SELL! So that your company can grow.
This course is aimed at seasoned marketing people from any industry who want to translate their experience into a gamedev career.
For full info and detailed curriculum write to: [email protected]
Welcome!
A message from the Queen, and a mission that may decide the fate of the kingdom. ✉️☁️
Introducing PARCEL WINGS, a cooperative survival game where players step into the role of seasoned merchants entrusted with a mission of utmost importance.
Players must work together to keep their ship airborne: managing fuel, maintaining the engine and propeller, operating turrets to fight off enemies, and making emergency repairs between waves of attacks.
Developed for Game Project 3, team followed an indie-style workflow to carry the project from concept through to delivery.
🎮 Try it here:
https://lnkd.in/dFUaxqtR
Meet the incredibly talented team behind Parcel Wings:
Game Art:
Alice Andersson
Daniela Marquez
Keira Larsson
Preetha C.
Siri Bundy
Gaspar Stiglich
Programming:
Cornelis Mellin
Daniel Arcombre
Daniel Barbis
Matti Närhi
Narrative Design:
Gaspar Stiglich
Amazing work from everyone involved, strong teamwork throughout! 👏✨
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