28/03/2019
As educators, it is a common experience to feel like the carefully designed learning space you have worked on for so long is not producing the desired result in your students. You provide them with detailed knowledge, and test them rigorously, but they seem to learn slower than they should.
It is possible that you are neglecting a powerful tool from a discipline that's a lot closer to education than you might think.
A game designer is responsible for more than just creating mindless entertainment. As an interactive medium, a game requires players to be engaged, to learn and abide by specific rules, and to make decisions with a particular goal in mind. These are exactly the same outcomes we all want in the classroom, so why not take a few pointers?
Best of all, Fast ForWord and Reading Assistant Plus were designed around many of these principles as well, making our product a perfect addition to any classroom looking to implement these strategies.
A game designer routinely creates engaging, compelling, and repeatable experiences that keep players riveted for hours. These experiences don’t happen by accident or by some cosmic alignment; instead they occur because of a specific methodology and the application of game design thinking.