🍄 Save the date: October 29!
https://studio.blender.org/films/sprite-fright/
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The Blender Institute is a studio to more efficiently organize the Blender Foundation goals, but espe
Blender Cloud means inspiration, knowledge, and tools in one place. By subscribing to Blender Cloud you support the creation of open content, the development of high-end film production tools like Blender and access a unique set of learning and creative resources.
Just two more days to claim your Sprite Fright credit, if you are a Blender Cloud subscriber!
More info at https://cloud.blender.org/blog/claim-your-sprite-fright-credit/
Save the date! Sprite Fright will premiere online on October 29. If you are a Blender Cloud subscriber, join the team for a pre-premiere on October 28.
More info at http://cloud.blender.org/blog/sprite-fright-premiere-date/
06/10/2021
In this article, Rik shares what he's learned about animation while working on Sprite Fright.
Sprite Fright: Animation Tips Learned The Hard Way - Blender Cloud Rik shares lessons from working on Sprite Fright.
Are you a Blender Cloud subscriber since before January 2021? It's time to claim your spot in the Sprite Fright end credits! 🍄
More info at https://cloud.blender.org/blog/claim-your-sprite-fright-credit/
04/10/2021
Pixar's OpenTimelineIO in Blender!
In this blogpost, Paul shares his adventure of exporting the Sprite Fright edit from Blender to AAF, EDL and XML, using the OTIO format.
OpenTimelineIO in Blender - Blender Cloud Sprite Fright's Pipeline Technical Director shares the experience to get our edit in to other software with OpenTimelineIO.
30/09/2021
Welcome Matthew Luhn to Blender Studio!
Matthew will work with the team during the last stages of post-production of Sprite Fright and will share his storytelling experience on Blender Cloud. Exciting content coming up!
Matthew Visits Blender Studio - Blender Cloud Sprite Fright director joins the production team in Amsterdam to prepare for film release.
21/09/2021
In this article, Writer and Director Matthew Luhn explains the importance of story, both for Sprite Fright and for artists seeking to improve their reel.
The Glue: Why Animation Needs Story - Blender Cloud An interview with Writer and Director Matthew Luhn on storytelling advice...and how to judge your work after a hundred viewings.
18/09/2021
Rik explains how to use Grease Pencil as a basis for creating effects.
Grease Pencil For Ideation - Blender Cloud Rik shares advice on using Grease Pencil to quickly communicate ideas.
06/09/2021
In this article, Paul shares the contact sheet add-on developed for Sprite Fright.
Contact Sheet Add-on - Blender Cloud Sprite Fright's Technical Director shares the contact sheet add-on he developed for our latest open movie!
31/08/2021
Part two of an article by Paul about how Blender Studio integrated Kitsu into its pipeline for Sprite Fright.
Kitsu add-on for Blender Part 2 - Blender Cloud Sprite Fright's Technical Director shares the second part of an article about integrating Kitsu into the film production pipeline for our latest open movie.
24/08/2021
Blender new hire Gerard explains his motivation for becoming an animator, and what he's learned working on Sprite Fright.
Animation: Motivation & Advice - Blender Cloud Gerard covers his background, motivations for becoming an animator, Blender-specific advice, and animation advice in general.
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