Blender Cloud

Blender Cloud The Blender Institute is a studio to more efficiently organize the Blender Foundation goals, but espe

Blender Cloud means inspiration, knowledge, and tools in one place. By subscribing to Blender Cloud you support the creation of open content, the development of high-end film production tools like Blender and access a unique set of learning and creative resources.

In this article, Rik shares what he's learned about animation while working on Sprite Fright.
06/10/2021

In this article, Rik shares what he's learned about animation while working on Sprite Fright.

Rik shares lessons from working on Sprite Fright.

Pixar's OpenTimelineIO in Blender!In this blogpost, Paul shares his adventure of exporting the Sprite Fright edit from B...
04/10/2021

Pixar's OpenTimelineIO in Blender!
In this blogpost, Paul shares his adventure of exporting the Sprite Fright edit from Blender to AAF, EDL and XML, using the OTIO format.

Sprite Fright's Pipeline Technical Director shares the experience to get our edit in to other software with OpenTimelineIO.

Welcome Matthew Luhn to Blender Studio! Matthew will work with the team during the last stages of post-production of Spr...
30/09/2021

Welcome Matthew Luhn to Blender Studio!

Matthew will work with the team during the last stages of post-production of Sprite Fright and will share his storytelling experience on Blender Cloud. Exciting content coming up!

Sprite Fright director joins the production team in Amsterdam to prepare for film release.

In this article, Writer and Director Matthew Luhn explains the importance of story, both for Sprite Fright and for artis...
21/09/2021

In this article, Writer and Director Matthew Luhn explains the importance of story, both for Sprite Fright and for artists seeking to improve their reel.

An interview with Writer and Director Matthew Luhn on storytelling advice...and how to judge your work after a hundred viewings.

Rik explains how to use Grease Pencil as a basis for creating effects.
18/09/2021

Rik explains how to use Grease Pencil as a basis for creating effects.

Rik shares advice on using Grease Pencil to quickly communicate ideas.

In this article, Paul shares the contact sheet add-on developed for Sprite Fright.
06/09/2021

In this article, Paul shares the contact sheet add-on developed for Sprite Fright.

Sprite Fright's Technical Director shares the contact sheet add-on he developed for our latest open movie!

Part two of an article by Paul about how Blender Studio integrated Kitsu into its pipeline for Sprite Fright.
31/08/2021

Part two of an article by Paul about how Blender Studio integrated Kitsu into its pipeline for Sprite Fright.

Sprite Fright's Technical Director shares the second part of an article about integrating Kitsu into the film production pipeline for our latest open movie.

Blender new hire Gerard explains his motivation for becoming an animator, and what he's learned working on Sprite Fright...
24/08/2021

Blender new hire Gerard explains his motivation for becoming an animator, and what he's learned working on Sprite Fright.

Gerard covers his background, motivations for becoming an animator, Blender-specific advice, and animation advice in general.

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