01/08/2018
The evening investigated what happens if computer science and biology mix in Biotic Games. Roland van Dierendonck gave an overview of hybrid video games that integrate real, living, biological components and processes with computers, and discussed his own contributions to the field. Via live stream from London, Raphael Kim talked about their collaborative project Mould Rush: a bio-digital, multiplayer strategy game that is played on a slow but constantly-evolving landscape, shaped by real, living micro-organisms such as bacteria, yeast, and fungi. There was a live demonstration including a discussion microscope, Euglena, a Foldscope and a projection of the Mould Rush live stream. Federico Muffatto concluded the night by leading a tour through Amsterdam Biolabs. Photos by Anneke ter Schure.