18/12/2016
Screen Wars: the battle between Parents and Children
It’s a permanent battle: children glued to devices such as smartphones and tablets, while adults try to turn them off. But what are we really fretting about?
Some parents worry intensely about the perceived negative effects of our digital technology and cybergames on their children's development. They limit - and occasionally totally prohibit - their child's use of the technology.
Other parents are less concerned, more relaxed: they see their children's access to computer games and ability to connect online with friends, as beneficial.
Take the author (and mother) Katie Roiphe, for example. She writes:
"The other day, I did something that is, apparently, not done: I brought my seven-year-old and his friend to a playground while they were hunting for Pokémon on an iPhone. A strong ripple of disapproval ran through assorted benched parentsa... The mothers, stylishly slouchy (this is Brooklyn), were horrified that I would bring this sort of mind-corrupting technology into the sanctuary of the playground. Their boys were doing wholesome things with balls and scooters and mine was holding a phone, looking at the world through the screen, hunting for small creatures dangling off the jungle gym."
Ms. Roiphe argues, however, that allowing children digitial devices that gives them access to the cyberworld of games isn't bad for them. It enriches their world and their young lives.
"Games do what kids have done from time immemorial; impose a more vivid or magical world on to the drab one that adults are constantly foisting on them.....This is the premise behind Narnia, Harry Potter, creature chasing, superhero sparring, dress-up games, fort building.
"The intriguing and mischievous Pokémon, superimposed on supermarket shelves, hanging off the roofs of cars, are part of an elaborate fantasy world. The phrase 'augmented reality' itself suggests a promising heightening of excitement, a stepping up of the glorious.
"Is it possible that what our kids are doing on screens, while less stylishly old-fashioned, is cooler and more demanding or, at least, no more destructive or mind-numbing than the ways we whiled away our own childhood hours?"
And what about the impact of digital tech on the social development of teenagers?
Danah Boyd, an internet scholar, has pointed out, hanging out is part of the work of teenage years; socialising is part of learning to be a functional adult. In 'It’s Complicated', Boyd writes, “Teens turn to, and are obsessed with, whichever environment allows them to connect to friends. Most teens aren’t addicted to social media; if anything, they’re addicted to each other.”
Let's give the last word to Ms. Roiphe. She also argues (quite persuasively in my opinion) that not a few parents are living in a nostalgic and unrealistic past, wanting their offspring to do the things the parents did in times gone by, like playing football outside with friends, or hide-and-seek indoors when it's raining.
"Parents who keep their offspring from the preoccupations of their peers may be creating impossibly precious children who conform to our sentimental ideas of a child but can’t interact with actual children."
It seems, then, that denying children the opportunity to play online (and through play, to learn) may have the opposite result on their social and emotional development.
It's not necessary to agree with everything Ms. Roiphe says, but she does encourage us to think twice before assuming our young digital natives are careening down a path that leads them to digital purgatory.