23/08/2026
Gen-Z are the people born between 1997 and 2013 while those born between 2014 and 2026 are referred to as Alpha Generation. The special thing about them (mostly especially Alpha Generation ) is their attention span and their learning methods. They like manipulating things all by themselves. They are aphid consumers of technology and real-time simulation. It becomes catastrophic if the educators of these children are adults who aren't just weak in using technology to drive learning but also technophobic. This is the ugly situation that most schools in Nigeria find themselves in. We have teachers at one end who are angry at the use of technology and at the other end, we have students who are hungry for technology. This makes teaching and learning parallel lines that never meet. If teaching never meets learning, then failure is inevitable because the angle between two parallel lines is zero. Success in such schools will only be achieved at infinity that never comes. This is reflective of students' performances in WAEC/NECO/UTME and its equivalents. GAMIFIED LEARNING & GAME-BASED LEARNING bridge the gap. ANECON 2026 synerged with Citadel Of Wisdom Heritage School (Consult) and the result was massive. As we prepare for another academic year, you can kill the boredom that is killing your students' interest in learning by engaging us.
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