13/11/2017
HDR Vault: 44 Immagini HDR da scaricare gratuitamente
Philip Modin, artista 3D, ha lanciato HDR Vault, una nuova libreria online che al momento contiene 44 Immagini HDR alla risoluzione di 14 megapixel di ambienti ...
28/10/2017
Houdini - Sand
Sand waterfall. Emitter surface with mountain. Inject random velocity. Shape of Sand. Emit w/ attraction weight noise. Sand canon. Use Normal to drive the…
17/10/2017
Credit: Lucia Frascerra in London, United Kingdom http://cgar.ch/2y3jZqb
17/10/2017
Lighting with Unreal Engine Masterclass | Unreal Dev Day Montreal 2017
The session by Lead Artist Jerome Platteaux will focus on the different ways to light a project in Unreal Engine and covers the basics of Physically Based Re...
05/10/2017
James Bond 3D model by Luc Bégin
Software used: 3ds Max, Corona render, Ornatrix, Hairfarm, Zbrush, Photoshop.
19/09/2017
How to light a simple and realistic!!
Artist: Render Burger
See the details here:
https://www.artstation.com/artwork/x6dvX
https://www.instagram.com/renderburger/
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18/08/2017
Incredible Art of Keita Okada
Check out the amazing work by a talented creature artist, who helped to build monsters for Riot Games, FromSoftware, Digital Frontier and many others.
15/08/2017
V-Ray for Unreal Engine Brings Ray Tracing
SIGGRAPH 2017 brought more news about the integration process with Vladimir Koylazov sharing some details at Epic Games User Group.
02/08/2017
We are proud to announce the open source release of our USDMaya plugin (known as "AL_USDMaya”)!
The plugin enables powerful and efficient authoring and editing of 3D graphics data using Pixar's USD in Autodesk Maya which supports the interchange of 3D graphics data through various Digital Content Creation (DCC) tools, providing an effective and scalable solution for the complex workflows of CG film and game industry studios.
A big congratulations to our tireless and amazing R&D team and all those who were part of this project!
Click on the link for more: http://www.animallogic.com/News/Current-News/USDMAYA