22/09/2025
Learning iOS mobile application development
We are providing FREE TECHNICAL EDUCATION as well as we have a experienced team for developing software and mobile application
We having team for developing App’s and software
22/09/2025
Learning iOS mobile application development
iOS Developer
Frequently Asked Questions
WHY SHOULD I ENROLL?
This Nanodegree program will prepare you to publish your first iOS app, whether you’re already a developer or relatively new to programming.
In this program, you’ll not only learn how to build iOS apps, you’ll also learn best practices in mobile development, and gain mastery of Swift, an open- sourced object-oriented programming language. Through 6 hands-on, reviewed projects, you’ll gain the skills you need to become an iOS Developer.
HOW DO I KNOW IF THIS PROGRAM IS RIGHT FOR ME?
This program is designed to prepare you for a job as a professional, junior- level iOS Developer within a wide range of organizations and environments: from large corporations where you’d likely be part of a development team, to entrepreneurial start-ups and contract projects where you could be working independently to deliver an application.
DO I NEED TO APPLY? WHAT ARE THE ADMISSION CRITERIA?
No. This Nanodegree program accepts all applicants regardless of experience and specific background.
WHAT ARE THE PREREQUISITES FOR ENROLLMENT?
In order to succeed in this program, we recommend having the following experience:
• You are self-driven and motivated to learn. Participation in this program requires consistently meeting deadlines and devoting at least 10 hours per week to your work.
• Collaboration with peers and interactive feedback are critical to
the success of the program. You must be a committed and contributing participant of the community.
Technical Requirements:
• Access to a Mac computer running macOS 10.14.3 or later
HOW IS THIS NANODEGREE PROGRAM STRUCTURED?
The iOS Nanodegree program is comprised of content and curriculum to support six (6)projects. We estimate that students can complete the program in six (6) months, working 10 hours per week.
WHAT SOFTWARE AND VERSIONS WILL I NEED IN THIS PROGRAM?
Access to a Mac computer running macOS 10.14.3 or later
Estimated Time: 6 months At 10 hrs/week
Course 1: Learn Swift Programming
Variables and Types
• Declare variables and constant values with basic Swift types like Bool, Int, Double, and Float
• Access and modify values from variables and constants • Debug compiler issues related to the incorrect use of
variables and constants
• Use escape characters and string interpolation to format
variable and constant values within strings.
Operators and expressions
• Compute new values using existing variables and constants.
• Use comparison operators to determine equality between two values.
• Use boolean operators to build expressions that use truth values.
Control Flow
• Write boolean expressions that convey decision making logic.
• Combine boolean expressions with logical operators.
• Utilize boolean expressions alongside if, else-if, and else statements to control the flow of your code’s ex*****on.
• Use switch statements to run code based on multiple values of a single variable.
• Use for, while, and repeat while loops to control the flow of your code’s ex*****on.
Functions
• Encapsulating existing code into reusable functions.
• Properly define and call functions.
• Specify function parameters and return types.
• Differentiate between values that are in-scope and out-of-
scope.
• Correctly use local and external parameters. • Identify parameter types and return types.
Structures and Enum
• Group multiple values together into structs.
• Create instances of structs.
• Add functions (known as methods) to structs.
• Access properties and call methods of structs.
• Define computed properties that calculate their value
based on other values..
• Define enums and assign raw values to different cases. • Use enums in conjunction with switch statements.
Optionals
• Understand when a value can be nil and when to use an optional type.
• Declare variables and constants as explicit or implicitly unwrapped optionals.
• Unwrap optionals both safely and unsafely.
• Use optional chaining and the nil coalescing operator to
safely access optional values.
Strings
• Store unordered data of the same type using arrays. • Access and modify array contents.
• Store pairs of keys and values using dictionaries.
• Access and modify dictionary contents.
• Store unordered data of the same type using sets.
Object Oriented Programming
• Understand the difference between value and reference types, and how this applies to structs and classes.
• Make one class inherit the properties and methods of another class.
• Understand polymorphism - how one type can be substituted for another type, and how this relates to inheritance
• Write classes that conform to the same protocol.
• Add additional functionality to classes using extensions.
Course 2: Intro to iOS App Development with Swift
Build your first app with Swift and Xcode
Introduction and Xcode
• Navigate the major components of the Xcode development environment including the Navigator, Debug Area, and Utilities
• Create an Xcode project for a new iOS application
• Express the goals and architecture of the Model View
Controller (MVC) design pattern
AutoLayout and Buttons
• Use Storyboards, Xcode’s visual editing tool, to position, size, and configure user interface objects.
• Link user interface objects in a Storyboard to their corresponding controller using IBOutlets.
• Specify callback functions called IBActions that are invoked as a result of user interaction
• Create AutoLayout constraints to ensure UI elements are sized and positioned correctly regardless of device size and dimensions
ViewController and Multiple Views
• Configure application state at the appropriate customizations points in a view’s lifecycle
• Create and navigate multiple-view applications using a UINavigationController
• Manipulate user interface objects by utilizing IBOutlets and IBActions
Delegation and Recording
• Write protocols to express functionality that can be adopted by Swift classes.
• Use protocols to delegate the responsibilities of a particular task or set of tasks to another object.
• Create and interface with an AVAudioRecorder to capture and save audio with an iOS device’s microphone.
• Use segues to transition between views in an application
Playback and Effects
• Create and configure StackViews which contain and automatically configure layout constraints for its subviews
• Playback audio using objects defined in the AVFoundation framework
• Apply audio playback effects using audio nodes exposed by a custom interface
Suggested Electives
• Version Control with Git.
• GitHub & Collaboration.
Course 3: UIKit Fundamentals
You will create a first version of the MemeMe app that enables a user to take a picture, and add text at the top and bottom to form a meme .
Outlets and Actions
• Understand how to connect outlets and actions using only code and graphically using storyboard.
• Use core UIKit classes like UIButton, UILabel and UISwitch.
• Practice debugging problems with IBOutlets and IBActions.
View Presentations and Segues
• See how Apple distinguishes between modal presentation and navigation.
• Learn how to present views modally.
• Use powerful UIKit classes like UIImagePickerController,
UIAlertController and UIActivityViewController.
The Delegate Pattern
• Learn how delegates make important connections between the model, view, and controller
• Implement UIKit components that make use of the delegate pattern, UITextField and UITextFieldDelegate
• Demonstrate your understanding by building a series of challenge apps.
Table Views
• Learn the essential UITableViewDelegate and UITableViewDatasource methods.
• Explore the code for several apps with tables, and then implement your own UITableView.
• Practice manipulating table cells
Navigation
• Learn how iOS uses navigation stacks to manage multiple views in an app.
• Create the navigation that enables a user to tap a row of a table and view the details of an item.
• Learn navigation classes like UINavigationControll and UIBarButtonItem.
Suggested Electives
• AutoLayout
Course 4: Network Requests and GCD
Incorporate networking into your apps
Making a Network Request
• Express the flow of data from a client to a server when a client makes an HTTP request.
• Create a network request in Swift and receive and consume a data response.
• Switch ex*****on from a background thread to a (main) foreground thread to avoid blocking an app’s UI
• Abide by Apple’s App Transport Security protocol to ensure user safety when access data over a network.
• Download and display an image using a simple network request
Using Web Services and APIs
• Make requests to a web service (API) using documented endpoints and parameters.
• Make a GET request to access data stored on a remote server.
• Use a web service to download JSON data.
• Convert raw byte data into JSON-like data that can be
consumed by an app.
Problem Set: JSON Parsing
• Extract values from JSON objects and arrays
• Access data from a locally defined JSON file
Chaining Asynchronous Requests
• Perform multiple network requests in sequence using callbacks and closures.
Authenticating Requests
• Perform an authorization flow that mimics OAuth.
• Authenticate a network request using tokens.
• Secure network requests by ensuring the use of HTTPS • Make a HTTP POST request to modify data stored by a
remote server
Improving Networking with MVC
• Refactor an existing application to separate network functionality into its correct role within the MVC design pattern.
• Create a usable interface that controllers can use to make network requests
Closures Reloaded
• Create closures by assigning functions to a constant or variable
• Specify closure (function) types for use as values and parameters
• Define functions which accept closure parameters
• Use type aliasing to simplify the use of complex types • Define and use functions within functions
GCD and Queues
• Define and utilize queues for grouping related processes • Run code asynchronously using Grand Central Dispatch • Avoid common pitfalls by ensuring the use of the main
thread for situations involving UIKit and CoreData
Backgrounding Lengthy Tasks
• Download large files from the network synchronously.
• Download large files from the network asynchronously.
• Use completion handlers to update the user interface after
a network request.
Suggested Electives
• iOS Debugging.
Course 5: Data Persistence
Learn about simple persistence, the iOS File System
Simple Persistence
• Learn about simple persistence and how to save small pieces of data.
• How to set user preferences, using NSUserDefaults.
• Practice setting simple preferences to an existing app.
iOS File System and Sandboxing
• Learn about the iOS File System, the “sandbox”
• See how to access these files using NSFileManager.
• Use the file manager to save and read a file.
Introducing Core Data
• Meet Core Data, Apple’s framework for managing the data layer.
• Explore what a data layer is.
• Convert a non-Core Data note-taking app to have a Core
Data model.
The Core Data Stack
• Set up the classes we need to get Core Data up and running.
• Use the stack to manage model object creation and deletion.
• Persist changes so that data stays put when you restart the app or device.
Simpler Code with Core Data
• Enable user interfaces to reactively update whenever the model changes.
• Set up an NSFetchedResultsController to observe data changes and notify the UI.
• Modify a table view to work with a fetched results controller as its data source.
• Turn on caching to reduce how often apps ask the store for data.
Rounding Out Core Data
• Update the data model and safely migrate user data between versions.
• Work with multiple managed object contexts for different types of tasks.
• Keep the user interface responsive by sending lengthy tasks to a background queue.
Selective Electives
• Objective-C for Swift Developers
• Project 0-C: Interoperability Problem Set (Optional) • Firebase in a Weekend
• Firebase Analytics
Course 6: Final Project
This is your chance to let your iOS Developer skills shine! For this final project
Research
• Brainstorm app ideas and decide on an app and feature list that is realistic and exciting.
• Sketch UI storyboards and outline expected app use cases and flows.
• Research and experiment with APIs, web services, and libraries that could be useful for an app idea.
Build
• Adhere to a proven development process to create quality iPhone and iPad apps.
• Build an app and collect user feedback.
• Fix crashes and bugs to improve the quality of an app.
Reflect
• Reflect on development, what has been learned, and what should change for future development.
• Monitor App Store feedback.
Selective Electives
• Technical Interview Prep.
• Mobile Design Patterns.
Openning for IOS developer....
Please Shear you experience in your projects Base ...like
I have Done till now these Projects In VLSI Domain...
1) Digital Filter Design And Synthesis Using HIGH-LEVEL Modeling
Tools.
2) Design and Simulation of UART Serial Communication Module
Based on VHDL.
3) Tic-tac-toe game design based on Xilinx FPGA.
4) I2C communication protocol.
5) Digital security system.
6)Encryption And Decryption Of Advanced Encryption Standard
Implementation For 256 Bit Data
7)Encryption And Decryption Of Hybrid Encryption Algorithm For
256 Bit Data
Till I have given Workshops In this Collages In VLSI Technology .
1) Gateway College (Sonepat) at 11.2.14
2) RIEM (Rohtak) at 28.2.14
3) Shanti Niketan (Hissar) at 3.3.14
4) Galaxy Institute Of Tech & Mgt (Karnal) at 5.3.14
5) SKIET (Kurukshetra) at 6.3.14
6) Somany Inst Of Tech & Mgt (Rewari) at 10.3.14
7) Harayana Engg College (Yamuna Nagar) at 19.3.14
8) Lingiyas University (Faridabad) at 25.3.14
9) HMR College (Delhi) at 7.4.14
10)Golden College (Gurdaspur) at 15.4.14
11) NIT DELHI (Narela) at 28.4.14
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| Tuesday | 9am - 5pm |
| Wednesday | 9am - 5pm |
| Thursday | 9am - 5pm |
| Friday | 9am - 5pm |
| Saturday | 9am - 5pm |
| Sunday | 9am - 5pm |