Comp-3 Interactive

Comp-3 Interactive // Game Development
// Unity tutorials on YouTuber

Again, periodic reminder that Facebook is complete ass. If you have it then come join us on the Bird app 🐦 (not saying t...
28/05/2022

Again, periodic reminder that Facebook is complete ass. If you have it then come join us on the Bird app 🐦 (not saying the word and getting this post ghosted 😂)

Another periodic reminder that Twitter is better than Facebook and I live over there now. Also, you may not know but I'm...
13/02/2022

Another periodic reminder that Twitter is better than Facebook and I live over there now. Also, you may not know but I'm launching my first game on Steam 👀 it'd mean a lot to me if you guys could drop a wishlist on there if I've ever helped you out with one of my tutorials ♥ only if you're interested in the game though... If retro horror isn't your kinda thing then don't feel obliged

A VHS and PS2 aesthetic experience with heavy influence from classic horror games and movies of the 80s and 90s. With detailed environments, gory first-person action and a claustrophobic atmosphere, witness the horrors lurking beneath the streets of Northern England

Periodic reminder that Facebook is s**t so I'm only over on Twitter now sharing tips and project updates! See you there ...
18/10/2021

Periodic reminder that Facebook is s**t so I'm only over on Twitter now sharing tips and project updates! See you there 👀

https://www.twitter.com/comp3int

Click this link then click follow 🐦 ✅ https://www.twitter.com/comp3intThe time has come, Facebook has annoyed me for the...
02/08/2021

Click this link then click follow 🐦 ✅ https://www.twitter.com/comp3int

The time has come, Facebook has annoyed me for the last time. Please, if you haven't already, come and follow me over on Twitter. I hardly post on here anymore because the posts get lost to the ether and never seem to reach anybody, I'm much more active on the old Twitter nowadays

Okay guys. Its time I take the next step... Starting from (hopefully) next week I'll be doing a weekly live stream of me...
29/07/2021

Okay guys. Its time I take the next step... Starting from (hopefully) next week I'll be doing a weekly live stream of me just building a game piece by piece so at the end there'll be X amount of episodes and you can watch the FULL game making process. People have been asking for it for a while now so I think it's time.

I'm thinking maybe an hour or so a week and we'll clone a well known game. Sound like something you guys would be interested in joining me with?

No room for that s**t round here
13/07/2021

No room for that s**t round here

BANG YOUR HEAD🤘Or Bob it... Whichever takes your fancy. Part 5 is now live ♥
02/07/2021

BANG YOUR HEAD🤘Or Bob it... Whichever takes your fancy. Part 5 is now live ♥

Hey guys! Today we're going to be adding in some headbob settings to our first person controller! If that sounds interesting to you then watch on! If not... ...

Part 4 👀 let's get squatting
25/06/2021

Part 4 👀 let's get squatting

Welcome to part 4 of this on-going first person controller series, int this episode we're going to be covering how to crouch and stand effectively while also...

So I'm working on a little function for a project I'm working on and this, believe it or not, is my desired result... To...
21/06/2021

So I'm working on a little function for a project I'm working on and this, believe it or not, is my desired result... To save on resources my plan is to simply move enemies closer to the player when they get so far away rather than removing and respawning, but I don't want them just appearing in front of the player all of a sudden... Solution: map out a perimeter around the players current position at a set distance, pick a random point on that perimeter and spawn the enemy there... They'll be outside of the fog view so won't just randomly appear on screen and just like that I have an endless swarm of the undead which goes wherever the player goes!!

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Manchester

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