18/11/2025
Part Two!
Today was a very exciting Digital Lesson in Pre-K at ...bringing our imaginary monsters to life!
Following on from Part One posted here last week, we embarked on taking our play doh monster creations inspired by our IMAGINATIONS and turning them into real characters we could interact and play with digitally. This reverse AR allows us to take our physical creations and make them digital, all while maintaining a approach.
The children are not fully aware that they are doing anything special; they are simply applying their digital skills to use their iPad camera to scan their monster and bring it into a bare imaginary world. With repetition, the children were able to populate their world with a variety of monsters, with some monsters becoming characters to play with, and other monsters being applied to paint the white world.
We saw wonderful engagement and enthusiasm from our little learners, who dove into this lesson with gusto, complimenting their peers on their worlds, and wanting to know “how did you do that?” when something interesting was discovered. AI has slowly creeped into this unit a little more each year, helping to tweak and enhance the opportunities we offer to our students.
While I am saddened that Hasbro no longer supports this app for future learners around the world, I am so grateful that we pioneered this approach 5 years ago, hopefully inspiring other educators to seek out similar techniques for their students.