02/06/2026
π² Learning Through Play: Presenting the YOUR DEMOCRACY Game in Tallinn πͺπͺ
At the end of May, Learning Library participated in the international seminar βBeyond Polarisations: Youth Renewing Democracyβ in Tallinn, Estonia, organised by the Estonian National Agency and the New Power in Youth Strategic Partnership.
During the event, we introduced the educational board game developed within the YOUR DEMOCRACY project. The game was designed as an interactive learning tool that encourages discussion, teamwork, critical thinking, media literacy, and problem-solving through engaging gameplay.
Participants had the opportunity to test the game, explore its mechanics, and exchange ideas about how educational games can support learning in youth work, schools, and community settings. The sessions provided valuable feedback and highlighted the potential of game-based learning approaches for creating engaging educational experiences.
The seminar also offered an excellent opportunity to connect with educators, youth workers, researchers, and community practitioners from across Europe, share experiences, and discuss innovative methods for supporting active learning and meaningful engagement among young people.
We would like to thank the organisers and all participants for the opportunity to present the project, exchange ideas, and gather valuable insights that will support the further development and dissemination of the game.
Learn more about the project and explore the game:
π your-democracy.eu
21/05/2026
β»οΈ Food waste is an important topic connected to sustainability, resource management, and everyday consumption habits.
Through the Erasmus+ project CIRCFOOD β Circular Food Economy: Reducing Waste and Carbon Footprint, partners from Portugal, Croatia, Serbia, and Germany are collaborating on educational activities related to sustainable food systems and circular economy approaches in youth work and education. π
The project explores topics such as:
π₯ food waste reduction
π± sustainable food production and consumption
π educational resources for youth workers and educators
π» interactive online learning opportunities
π€ local sustainability initiatives and circular economy practices
More information about the project is now available on our website.
π Learn more about CIRCFOOD by visiting Projects section of our website: https://learning-library.net/
12/05/2026
ππ‘ Did you know that more than 99% of Europeans live under light-polluted skies? The recent researches show that artificial lighting has become so widespread that around 60% of Europeans can no longer see the Milky Way from their homes.
Light pollution is no longer only an astronomy issue - today it is recognised as an environmental, educational, urban planning, and public health challenge. Studies across Europe highlight its impact on biodiversity, ecosystems, energy consumption, and even human wellbeing.
This is exactly why the VET EcoLume project is working on developing innovative vocational education materials focused on sustainable urban lighting and green competences. Through the project, partners have already developed a specialised curriculum for future Light Pollution Mitigation Specialists, together with practical instruction manuals and interactive online learning materials.
At Learning Library we are proud to support the digital learning dimension of the project by helping transform complex environmental topics into accessible, modern, and interactive educational resources. ππ
The green transition is not only about renewable energy and recycling, but it is also about rethinking how we illuminate our cities, communities, and public spaces in a smarter and more sustainable way. β¨
08/05/2026
π₯π What if we made better use of the food we already have?
Simple habits like meal planning, creative cooking, supporting local produce, and reducing unnecessary waste can help us make everyday food use more efficient. π±β»οΈ
Small actions can go a long way:
βοΈ Buy what you need
βοΈ Use leftovers creatively
βοΈ Choose seasonal options
βοΈ Share helpful habits
Better everyday choices can start at home, in schools, and in our communities. π
30/04/2026
π Digital inclusion starts with action.
The SEOywd project, funded by Erasmus+, brings together partners from across Europe to strengthen digital accessibility in youth work β and Learning Library is proud to be part of it. π€
π οΈ We're helping develop practical tools, e-learning resources, and educational content that ensure no one gets left behind in digital spaces.
π Discover more about the project, its goals, and upcoming activities on our website:
https://learning-library.net/
π Together, we can help make digital opportunities more accessible for everyone.
28/04/2026
At Learning Library, weβre excited to share that new online learning opportunities are on the way through the VET EcoLume project! π±
We are currently developing a series of interactive online courses that will soon be available to learners, educators, and professionals interested in sustainable solutions and future-oriented skills.
What can you expect?
βοΈ Flexible, accessible e-learning modules you can follow at your own pace
βοΈ A mix of theory and practical knowledge on sustainable lighting and environmental impact
βοΈ Skills that combine green and digital competences, aligned with todayβs labour market
βοΈ A modern learning experience through an innovative online platform
These courses are designed to make learning accessible from anywhere, while preparing a new generation of professionals to tackle real-world challenges like light pollution and sustainable urban development.
π Whether youβre a learner, educator, or just curious about sustainability - stay tuned. The future of learning is coming soon!
22/04/2026
π Update from SignUnity project
Work on the curriculum is moving forward as partners collaborate on shaping practical, accessible, and market-relevant learning content for sign language interpreter training.
The focus remains on quality, inclusiveness, and real-life applicability across different countries and contexts. π
πͺπΊ Co-funded by the European Union.
20/04/2026
Big milestone unlocked: Curriculum in progress π±
Currently, weβre developing a practical curriculum that equips youth workers with tools to tackle food waste, sustainability, and circular economy in real-life contexts.
From research to action, this is where impact begins.
08/04/2026
π Did you know you can help measure light pollution - with just your phone?
Light pollution is growing rapidly, making our night skies brighter and hiding the stars. But the solution doesnβt start only with experts, but it starts with all of us.
π± Through citizen science, anyone can contribute by observing the night sky or using simple mobile apps. These small actions help collect valuable data that supports research, awareness, and real change.
π As a proud partner in the VET EcoLume project, Learning Library is working on promoting sustainable lighting practices and raising awareness about the impact of light pollution on our environment and everyday life.
β¨ Why does it matter?
Light pollution affects:
β’ our health and sleep
β’ wildlife and ecosystems
β’ energy consumption
β’ our connection to the night sky
π‘ Understanding the problem is the first step toward solving it, and everyone can be part of that process.
π Learn how you can get involved:
π https://vet-ecolume.eu
20/02/2026
Something new is comingβ¦ π
In todayβs digital world, access isnβt just about being online, itβs about feeling safe, confident, and included there. ππ»
β¨What if digital spaces worked better for everyone, including adults with disabilities and those supporting them? βΏπ€
Stay tuned next week as we introduce our newest initiative focused on digital wellbeing, safety, and inclusive learning opportunities. β¨π