18/11/2021
Abe is now on twitch chatting with Raphael about his favorite creative programming language. Join him for the conversation here:
sableraph - Twitch
Creative Code News with guest Memo Akten ✨🐙🦑✨
13/04/2021
A new post for patrons is online: https://patreon.com/posts/49972858
How I tweaked generative design code for axidraw to make it less perfect and more interesting. Also about the compute shader workshop I ...
21/03/2021
Four new video tutorials about writing Processing programs in Kotlin instead of Java.
Writing Processing in Kotlin
Hi 🙂 I’ve been now working over one year in Kotlin and I’m liking it a lot. I use OPENRNDR mostly these days, but I recorded four videos about using Processing with Kotlin instead of Java: Here more videos from these series and my patreon page where I post about generative design, plotting, O...
19/02/2021
In recent episodes aBe showed some of the required steps to make Processing code run inside IDEs like Eclipse or Idea, but he didn't make it totally clear why you might want to do so.
Therefore in this episode he gives 25 reasons why working with a more advanced IDE may be interesting.
25 reasons to write Processing code in Idea | aBe on Patreon
Official Post from aBe
11/02/2021
How would you call a method that converts the angular shape into the soft one? You can specify "how soft" :-) The wip code at https://github.com/hamoid/openrndr-template/blob/master/src/main/kotlin/latest/smoothSymmetricContour.kt The short lines show the control points.
09/02/2021
aBe's new Patreon account now includes one tutorial! :-) https://patreon.com/funprogramming It's about getting started with --> OPENRNDR
aBe is creating Creative Coding Tutorials and Generative Art | Patreon
Become a patron of aBe today: Get access to exclusive content and experiences on the world’s largest membership platform for artists and creators.
10/12/2020
Streaming starts in 30 minutes! The live visuals are generated with Processing. Join us here: https://www.youtube.com/watch?v=Rkhlab36OcQ
11/03/2020
Late evening torus bending exercises
11/03/2020
This time I went soft :) Explanation: 15 grams of aged vertex shaders to make the torus less perfect and more organic, and one teaspoon of fragment shaders to simulate light / gradients