Fun Programming

Fun Programming

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Learn creative programming and math watching short videos, even if you never programmed before. Programming can be like a game. One can learn those later.

You are welcome to share your creations and experiments in the timeline so we can all learn and be inspired by each other :) You can use small bricks to build something larger, and have fun while doing it. Inspired by the Khan Academy I wondered for months how could I work in a similar direction. This is my first attempt, that came suddenly as an idea of a challenge on July 31st, 2011: I would cre

sableraph - Twitch 18/11/2021

Abe is now on twitch chatting with Raphael about his favorite creative programming language. Join him for the conversation here:

sableraph - Twitch Creative Code News with guest Memo Akten ✨🐙🦑✨

13/04/2021

A new post for patrons is online: https://patreon.com/posts/49972858

How I tweaked generative design code for axidraw to make it less perfect and more interesting. Also about the compute shader workshop I ...

Writing Processing in Kotlin 21/03/2021

Four new video tutorials about writing Processing programs in Kotlin instead of Java.

Writing Processing in Kotlin Hi 🙂 I’ve been now working over one year in Kotlin and I’m liking it a lot. I use OPENRNDR mostly these days, but I recorded four videos about using Processing with Kotlin instead of Java: Here more videos from these series and my patreon page where I post about generative design, plotting, O...

25 reasons to write Processing code in Idea | aBe on Patreon 19/02/2021

In recent episodes aBe showed some of the required steps to make Processing code run inside IDEs like Eclipse or Idea, but he didn't make it totally clear why you might want to do so.

Therefore in this episode he gives 25 reasons why working with a more advanced IDE may be interesting.

25 reasons to write Processing code in Idea | aBe on Patreon Official Post from aBe

11/03/2020

Suzanne the ... did it!

Photos from Fun Programming's post 11/03/2020

Late evening torus bending exercises

11/03/2020

This time I went soft :) Explanation: 15 grams of aged vertex shaders to make the torus less perfect and more organic, and one teaspoon of fragment shaders to simulate light / gradients

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