Federico Foderaro / Amazing Max Stuff

Federico Foderaro / Amazing Max Stuff

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Max/MSP/Jitter video tutorials, patches and demos

20/09/2025

Falling Sand Simulation in Max/MSP!
This is the system at the core of the game Noita,
implemented in Max with Javascript in the new V8 object.

Check it out on YT Amazing Max Stuff (link in bio 🔮)

31/05/2025

jit.texteditor is a v8ui tool I created to easily edit 1 plane char matrices in Max/MSP using your mouse and keyboard.

I am sharing it for free on my Patreon, link in bio!

05/05/2025

New patch I am sharing on my Patreon (link in bio)
You can select and create 3d gears models, mesh them together and create a beautiful chain of moving gears :D
The interaction between the gears relies on the jit.phys engine embedded in Max, no "artificial" rotation is applied.
The whole system is written in JS using the V8 engine. This allows to dynamically instantiate new Jitter objects and have the code nicely organised.

Curious to know what you think!

29/01/2025

Remake of an awesome reel from .0.0
The original is in Touch Designer, I wanted to see if I could remake it in Max/MSP/Jitter.

Patcher is available on my Patreon (link in bio)

01/01/2025

Design and interact with Graphical User Interfaces directly in the Max/Jitter Rendering Window!

With the Max 9 [jit.ui] set of objects you can create buttons, sliders, toggles and menus for your GPU accelerated visuals.

Check out the introductory tutorial on YouTube "Amazing Max Stuff" (link in bio 🔮)

Wish you a great start of 2025!

17/12/2024

Forgot to mention
you can find the second part of the "Make Stuff Look Good in Max" series on my YT channel (link in bio 🔮)

This one is about how to make shadows look good in Jitter

Have fun!

19/11/2024

Make Stuff Look Good in Max Jitter!

Check the new tutorial on Youtube -> Amazing Max stuff (link in bio 🔮)
Have fun!

24/09/2024

I made a video about interacting with the Google Cloud API "Speech-to-Text" from Max using Node.js.
It basically means that you can record an audio with Max and let Google transcript it down for you.

Check the tutorial on Youtube -> Amazing Max stuff (link in bio 🔮)
Have fun!

28/08/2024

New tutorial out!

In this one we see how to render wind-swept grass in Max/MSP using a GLSL shader, especially the Geometry program.

This tutorial is largely inspired by an awesome video from SimonDev about rendering Grass in games (link on YT video description).

The tutorial is as always on YouTube Amazing Max Stuff: https://youtu.be/B0DV11x8KsU
Hope you like it!

28/08/2024

New tutorial out!

In this one we see how to render wind-swept grass in Max/MSP using a GLSL shader, especially the Geometry program.

This tutorial is largely inspired by an awesome video from SimonDev about rendering Grass in games (link on YT video description).

Hope you like it!

https://youtu.be/B0DV11x8KsU

07/07/2024

10th video of the Jitter Beginners Course out

In this video we see how to use the [ jit.gl.multiple ] object to create multiple copies of the same 3D shape with different properties.
We then see how to animate those shapes using an audio input and the jit.mo package to get some sweet audio-reactive motion 🐎

Check the video out on YouTube Amazing Max Stuff (link in bio 🔮)

Have fun!



24/06/2024

For some time, I've been thinking about implementing audio/video games in Max, as I believe it's the perfect platform for this.

Today, I'd like to show you my first experiment: a Memory Game, but with chords! 🎶 You flip a card and hear a chord, then flip other cards and try to find the matching chord on your next flip.

A better iteration of this idea would be to hear all the chords at the beginning and then identify them based on memory. This could be easily implemented... if only I had more time!

The patch is a mix of JS, MSP, and Jitter, but I plan to make a tutorial and tidy it up for that occasion. Oh, and the images are generated with DALL-E from OpenAI—such a useful tool for something like this!

You can get the patch from my Patreon (link in bio 🔮)

Have fun!



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