GET Lab - Cyprus University of Technology

GET Lab - Cyprus University of Technology GET Lab (getlab.org) is a research lab at Multimedia and Graphic Arts department at Cyprus University of Technology.

We are a multidisciplinary group with common research interest and expertise in Virtual Reality and aiming promote well-being through VR. Microsoft Computer Games and Emerging Technologies is a research lab at the Department of Multimedia and Graphic Arts, of the Cyprus University of Technology. It has been established on July 2012 with a sponsorship from Microsoft. The lab conducts basic and app

lied research in the areas of Computer Games, Computer Graphics, Virtual & Augmented Reality and Emerging Technologies. In basic research, the lab focuses on algorithms development for real-time rendering, realistic rendering, real-time illumination, HDR imaging/tonemapping and crowd simulation. Applied research carried out by the lab includes serious games for culture and heritage, educational games, innovative ways of interaction and Virtual and Augmented Reality.

Racial implicit bias has been studied extensively in adults, but research on how it influences behaviour in adolescents ...
12/08/2026

Racial implicit bias has been studied extensively in adults, but research on how it influences behaviour in adolescents remains limited, making this an important and timely area of study. If you are interested in our findings, through a VR study, check out our newly published article in Virtual Worlds MDPI (citescore = 7.6) based on an international collaboration involving Italy, Abu Dhabi, France, and our GET Lab - Cyprus University of Technology in Cyprus.

https://www.mdpi.com/2813-2084/5/3/40

We congratulate and thanks all the authros for this great collaboration: Elena Nava, Domna Banakou, Maria Christofi, Χρίστος Κυρλιτσιάς, Matteo Girondini, Despina Michael-Grigoriou

Racial bias emerges early in life: explicit bias is often observable in childhood but tends to decline with age, whereas implicit bias typically persists through adolescence, shaped by stereotypes, peer dynamics, and identity development. Given adolescents’ heightened sensitivity to peer exclusion...

Our work is featured by MDPI Virtual Worlds journal, as Editors Choice!!!A big congratulations to GET Lab PhD student Al...
12/08/2026

Our work is featured by MDPI Virtual Worlds journal, as Editors Choice!!!

A big congratulations to GET Lab PhD student Ali Najm for his PhD work on Haptic Devices at our own GET Lab - Cyprus University of Technology conducted the work with the guidance of our research associate Domna Banakou and under the supervision of our coordinator Despina Michael-Grigoriou.

https://www.mdpi.com/2813-2084/3/4/24

"Editor’s Choice articles are based on recommendations by the scientific editors of MDPI journals from around the world. Editors select a small number of articles recently published in the journal that they believe will be particularly interesting to readers, or important in the respective research area. The aim is to provide a snapshot of some of the most exciting work published in the various research areas of the journal."

Current XR applications move beyond audiovisual information, with haptic feedback rapidly gaining ground. However, current haptic devices are still evolving and often struggle to combine key desired features in a balanced way. In this paper, we propose the development of a high-resolution haptic (HR...

Don’t miss the opportunity to participate in Euro XR conference that will take place this year in Valencia!
13/07/2026

Don’t miss the opportunity to participate in Euro XR conference that will take place this year in Valencia!

📢 The EuroXR 2026 Poster & Demo Track is now open.

We welcome contributions presenting work in progress, innovative XR applications, demonstrations, and emerging ideas from across the Extended Reality community.

The Poster & Demo Track provides an opportunity to showcase ongoing research and technology developments, exchange ideas with the international XR community, and receive valuable feedback.

Accepted contributions will be presented during , taking place in , , from 3–6 November 2026, and published in the VTT conference proceedings.

🗓️ Short abstract submission deadline: 7 September 2026.

Find out more about the call and submission guidelines:
🔗https://www.euroxr.org/conference-2026/calls-and-guidelines/poster-demo-track

We look forward to receiving your contributions!

20/06/2026

Joining forces to bring education in DIGITAL GAMES to the next level, aligned with industry needs!

Department of Multimedia & Graphic Arts - CUT
CYGMA - Cyprus Game Makers Association

Highlights from CASAXR 2026 in Geneva, Switzerland 🇨🇭, held from 1–3 June 2026.CASAXR has a long standing history of alm...
18/06/2026

Highlights from CASAXR 2026 in Geneva, Switzerland 🇨🇭, held from 1–3 June 2026.

CASAXR has a long standing history of almost 40 years and organized annually by the pioneers Prof. Nadia Magnenat-Thalmann and Prof. Daniel Thalmann.

The GET Lab Coordinator, Prof. Despina Michael-Grigoriou, was actively involved in the organization and success of the conference, serving in several key roles:

• Panelist, contributing insights on the future of Computer Animation through Generative AI and Virtual Worlds.
• Awards Committee Member, participating in the evaluation and selection of the Best Paper Awards.
• Program Chair and Session Chair, working alongside wonderful colleagues to coordinate and facilitate the scientific program.

CASAXR 2026 provided an excellent venue for engaging discussions, knowledge exchange, and collaboration at the intersection of computer animation, social agents, artificial intelligence, and extended reality.

Photo credits: CASAXR 2026 Conference Website.

GET Lab people!!! ❤️
09/06/2026

GET Lab people!!! ❤️

📣 🎮 If you are a student aged 14-19 and you want to turn your interest in computer games into a professional career, thi...
13/05/2026

📣 🎮 If you are a student aged 14-19 and you want to turn your interest in computer games into a professional career, this is for you!

👩‍🎓 On 29 May, Despina Michael-Grigoriou will present the track we offer in our department in Computer Games and Virtual Worlds, within the Multimedia pathway, at the Department of Multimedia & Graphic Arts - CUT, Cyprus University of Technology / Τεχνολογικό Πανεπιστήμιο Κύπρου, during the event "Teens Content Track: Entering GameDev" organized by CYGMA – Cyprus Game Makers Association as part of GDCy Fest ’26.

🔑 Speakers from the gaming industry will also talk about related topics, highlighting the huge employment prospects in the field.
All talks will be in English.

📍 29 Μay 2026 | 14:00-18:00
GDCy' Fest 26 - St. Raphael Resort, Limassol

🎟️ Registration: https://lnkd.in/dsBAJhWh
Free registration is available for attendees aged 14-19.

==========
📣 🎮 Αν είσαι μαθητής/ρια ηλικίας 14-19 χρονών και θέλεις να μετατρέψεις το ενδιαφέρον σου στα COMPUTER GAMES σε ΕΠΑΓΓΕΛΜΑΤΙΚΗ ΚΑΡΙΕΡΑ τότε αυτό σίγουρα σε ενδιαφέρει, κάνοντας το πρώτο βήμα με σπουδές στο τμήμα μας!

👩‍🎓Στις 29 Μαϊου η καθηγήτρια του τμήματος μας Despina Michael-Grigoriou θα παρουσιάσει την εξειδίκευση στα Παιχνίδα Υπολογιστων και Εικονικούς Κόσμους, που προσφέρεται από το Department of Multimedia & Graphic Arts - CUT Cyprus University of Technology / Τεχνολογικό Πανεπιστήμιο Κύπρου στο event "Teens Content Track: Entering GameDev" που διοργανώνεται από το CYGMA - Cyprus Game Makers Association στα πλαισια του GDCy' Fest 26.

🔑 Επαγγελματίες από τη βιομηχανία θα μιλήσουν για τις προοπτικές εργοδότησης στον τομέα.

📍 29 Μαΐου 2026 | 14:00–18:00
GDCy Fest 26 – St. Raphael Resort, Λεμεσός

🎟️ Δωρεάν εγγραφή για άτομα 14–19 χρονών
Εγγραφή: https://cygma.fillout.com/t/4HD6zDpJGcus

Department of Multimedia & Graphic Arts - CUT
CYGMA - Cyprus Game Makers Association

If your teenager plays games and has ever wondered how they’re actually made — this is for them 🔥

On May 29, as part of GDCy Fest 2026, CYGMA is hosting the first dedicated Teens Track at a Cyprus game industry event. Free entry for ages 14-19. 100 spots available, registration required ➡ https://cygma.fillout.com/t/4HD6zDpJGcus

The afternoon brings together working game developers, 3D artists, and industry professionals for a program built around one question: how do you turn genuine interest in games into real skills and a real career?

Anton Gorodetsky from MY.GAMES opens with an honest look at how the games industry is structured and how young people are actually getting in.

Dmitry Kononenko, Art Director at Strikerz, follows with something a lot of young creatives are quietly anxious about: what AI is really doing to the artist’s profession. His take, as a concept artist, sculptor, and lead 3D artist who works with these tools every day, is more useful than most of the noise out there.

A session led by Antonina Americ from Robolab, alongside indie developers and 3D artists who started as teenagers themselves, covers portfolios, freelancing, and what the first real steps actually look like.

Despina Michael-Grigoriou from Cyprus University of Technology presents the local university pathways available to aspiring developers.

And Max Fomichev from Holyday Studios addresses the bigger picture: which roles in game development are changing, and what that means for people who are just starting out.

The track closes with a panel where senior professionals answer the question they probably wish someone had answered for them: What would you do if you were starting today?

Hosted by Yulia Tarasova, Head of Education at CYGMA.

📅 May 29 | 14:00–18:00 | GDCy Fest 2026
🎫 100 free tickets for teenagers | parents attending with their child can also get a discounted ticket at registration
🔗https://cygma.fillout.com/t/4HD6zDpJGcus

If you know a teenager who’s into games — share this with them.

An interesting research topic within "Frontiers in Virtual Reality" + "Frontiers in Psychology" journals, is now open fo...
19/04/2026

An interesting research topic within "Frontiers in Virtual Reality" + "Frontiers in Psychology" journals, is now open for submissions. Please consider submitting your high-quality, scientifically rigorous and impactful work! :)

Research Topic: Perception in Virtual Worlds: Sensorimotor Contingencies, Perceptual Illusions, and Presence
Topic editors: Panagiotis Kourtesis, Domna Banakou, Despina Michael-Grigoriou, Richard Skarbez, Argiro Vatakis

More info can be found here:
https://www.frontiersin.org/research-topics/77715/perception-in-virtual-worlds-sensorimotor-contingencies-perceptual-illusions-and-presence

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Limassol

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