08/30/2022
TAG Research Center
Technoculture, Art and Games (TAG) is an interdisciplinary centre for research / creation in game studies and design, digital culture and interactive art.
We are located on the downtown campus of Concordia University, in the Milieux Institute for Research The research centre in Technoculture, Art and Games (TAG) is an interdisciplinary collaboration platform for research/creation in game studies and design, digital culture and interactive art. Based at Concordia University in Montreal, TAG brings together scholars, artists, designers, engineers and
08/30/2022
08/29/2022
04/21/2022
🎨 FREE GAME ART WORKSHOP ONLINE 🎮
Join us on April 29 at 1PM to LEVEL UP your illustration skills with award winning art director Anna Hollinrake from Fall Guys!
SIGN UP & more info:
LEVEL UP with Anna Hollinrake! - Harnessing Emotion in Game Illustration In this talk, and workshop, you will learn how to create art styles and visual direction for video games through harnessing emotions.
11/09/2021
🎉 THIS THURSDAY AT 10AM 🎉
TAG is happy to introduce its new online speaker series, Rethinking Playfulness! Join us in listening to perspectives on game design, playfulness and storytelling!
Our first guest speaker is
➡ Oonya Kempadoo ⬅
a multidisciplinary artist, activist, researcher, and educator. Oonya will come talk to us about her journey on November 11, 2021 at 10am EST on Zoom. (Please RSVP for event link)
🌎🌍 WHICH WORLD OF MINE 🌎🌍
“A talk about my creative journey and the worlds I inhabit, pass through and navigate. From Guyana, South America to Amsterdam, Europe, Trinidad and Tobago, Grenada to Montreal, I will discuss my training and work from Carnival arts to literature to multimedia.” – Oonya Kempadoo
🔹 DATE: Thursday, November 11th – 10am EST
🔹 LENGTH: 45 mins + 15 mins live Q&A
🔹 LOCATION: Zoom
🔹 RSVP:
Global Speaker Series - Oonya Kempadoo Introducing our new online speaker series! Join us in listening to perspectives on game design, playfulness & storytelling across the globe!
11/03/2021
TAG Director Martin French playing Space Invaders on our arcade machine (courtesy of Darren Wershler).
Merriam Webster, please consider this our official submission for illustrating the word RESEARCH.
10/06/2021
On today's schedule: taking profile pictures using Game Boy camera.
Jason Lewis is a digital media theorist, poet and software designer. He was invited to become a Fellow of the The Royal Society of Canada (RSC) / La Société royale du Canada (SRC) in 2021, a position that recognizes “distinguished Canadians from all branches of learning who have made remarkable contributions in the arts, the humanities and the sciences, as well as in Canadian public life.”
Lewis holds the Concordia University Research Chair in Computational Media and the Indigenous Future Imaginary (Tier 1), and he is director of the Initiative for Indigenous Futures and co-director of the Indigenous Futures Research Centre.
He’s also a member of Hexagram-Concordia, the TAG Research Center and the Gail and Stephen A. Jarislowsky Institute for Studies in Canadian Art.
09/18/2021
Humour and Games Episode 2 is out now!
In it Scott, Andrei and Marc look at what makes humour unique in the context of games. 👏👏👏
Featured Speakers: Dr. Pippin Barr, Osama Dorias, Dr. Kishonna Gray, narF, Dr. Dan Staines, Kyler Kelly Tan and Eva Toker.
Links to check it out on the TAG website:
Humour and Games Podcast – Episode 2: How is Humor in Games Different? Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art
09/10/2021
Some of our wonderful students created a new podcast series examining how video games and humour intersect.
The first episode is out now, featuring: Osama Dorias, Dr. Kishonna Gray, Dr. Brendan Keogh, Dietrich Squinkifer, Dr. Dan Staines and Ida Toft.
Check it out and stay tuned, for new episodes every week on Fridays.
Humour and Games – Episode 1: Why Does Humour Matter? Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art
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1515 Street Catherine St. West, EV 11/435
Montreal, QC
H3G2W1