08/15/2024
Working on a s**g generator in Substance Designer.
Affordable, quality 3d character art education to become a better Character Artist.
08/15/2024
Working on a s**g generator in Substance Designer.
05/14/2024
So Substance Designer files are actually XML documents. I've been spending some time working on a homebrew decompiler for my Substance Designer files using PHP and I've been playing around with some queries. This one extracts all graph parameter inputs in an array keeping only the parameter name, UID and visibleIf values. The goal being to be able to do things like bulk editing of the visibility flags, parameter names or even reorder the parameters. I used npm-watch to keep track of my .sbs files, automatically decompile these parameters and save them separately every time I save my work in Substance Designer, and the next goal is automatically recompile the SBS file the moment that I save the changes to the external file. I'm halfway there.
02/28/2024
This took me many months of hard work so I'm glad to finally be able to release it to everyone!
Outgang Textile Generator 2.0 is now available! I'm releasing a new version of my Textile Generator!Until August 6th get 50% off the personal license: https://outgang.studio/downloads/textile-generator-pro...
01/30/2024
Knits first pass. Still so much to do!
01/26/2024
One issue the generator has been having is that the flyaway fibers were rendered in the same pass as the regular yarn fibers. As a result and due to the flyaway fibers high displacement values, the tiling of the yarn became extremely obvious, imparting to the weaves a low-quality feeling. This is very apparent in most of my previous posts for the past few weeks. Today's work session addresses this shortcoming by decoupling the rendering of the flyaways from the rendering of the yarn. Through some clever code reuse the performance cost is quite small and the increase in perceived quality is, in my humble opinion, quite substantial.
01/25/2024
I've been looking at funky yarn colors and extreme settings for so long that I've been forgetting to test my textile generator with simpler weaves. Thankfully, I think it's looking pretty nice. Getting close to shipping, which I can't wait to do since I've been working full time on this for close to three months.
01/19/2024
One thing the textile generator was missing was having color variation for each individual fibers. Here's what it looks like now with that. The result is a bit extreme for testing purposes.
01/14/2024
Cable yarn, first attempt. Fibers are twisted into plys, three plys are twisted together to form yarn and three yarn threads are spun into a cable.
01/13/2024
One of the challenges to making a textile generator that creates an organic result is that for every feature that is added which displace the threads in the x,y or z direction, there has to be a ripple effect on all neighboring threads. Large threads must push their siblings out of the way. A horizontal thread passing in-between two vertical threads must part them with an amount equal to its size. At the same time, a large slub becomes stiff and therefore must resist such displacement. All features must be combined in such a way that the result can be extremely organic and still respect the weave pattern.
01/10/2024
Knits and wool first pass. I spent weeks tweaking the code behind my textile fibers and to my amazement, I've been able to create wooly textiles with a lot more ease than planned. This is just a test but it shows good promise.
01/09/2024
Fiber pass #3, mostly refining the previous recipe. Ya'll are probably getting really sick of these posts!
01/07/2024
Keos Masons Sinner Contest Celabration This is a celebration of the 2nd contest on our Keos Masons Discord server!Join our Discord : https://discord.gg/keosmasonsWatch us on Twitch : https://www.t...