11/05/2025
This is actually a good lesson for writers. Stories excite us when the characters face real struggles. Don't go easy on your protagonist — let the reader feel your main character’s pain. Let your hero fail. Show us what it means to fall, and then crawl back into that disaster movie we call life.
-EXISTENTIALISM IN OPEN WORLD GAMES-
I love open world games, a lot. I do not have much time to play them, but man I do enjoy them.
I do notice though something peculiar happening: I adore the early stages of the game, when I'm powerless and weak, and I have to hide from danger, outsmart my enemies and defeat them with the scarce resources around me. The challenge and the craving to becoming powerful is key for my enjoyment.
But then... once I accomplish my goals, get the best weapons, obliterate the most dangerous and evil beasts and demons, I start feeling strange. Lonely. Empty.
Nothing around me is challenging anymore. No more side quests, no more charming NPCs, no new lands to discover. Just memories of the joy I felt when I saw those landscapes for the first time and couldn't help but being in awe to the beauty of human imagination.
Usually at this point I lose all interest and I renounce to going to the castle to face the final boss. Even knowing I could erase him from earth effortlessly. That final boss represents Death. The End. Reading the last page of your favorite book. Unveiling the last secret of a world you have been part of.
Then I think about the challenges I face everyday, big and small, and I pray for the universe to send me a difficulty curve hard enough to keep me focused and interested, gentle when I need a rest, and long enough that once I have to beat the Final Boss I know my time has come to end the game.
Why can't I just play and enjoy? Ah, sometimes I wish I could.
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