06/15/2017
Heyworks
Heyworks is a game development studio, located in the heart of Europe, Minsk, Belarus with a represe What we do:
We develop games. And many other things.
We create 3D interfaces, educational software, virtual worlds, everything that has 3D to it. We use Unity3D platform. It offers great visual effects and works almost everywhere. How we work:
Let’s call it nearsourcing. We are always here for you, be it email, Skype, phone or any other means of connection. We can also work on-site if that’s what you are used to.
06/15/2017
12/31/2013
Dear friends! Heyworks team wishes you a Happy New Year.
Let 2014 be filled with luck, great emotions, joy and exciting adventures.
See you soon! We will be back to you with a new cool game soon.
01/15/2013
How to write gyroscope controller with http://blog.heyworks.com/how-to-write-gyroscope-controller-with-unity3d/
01/04/2013
Impressive portfolio of games released in 2012 was unveiled by Heyworks finally, check it out!
Heyworks Unity Studio - Game Development with Unity3D Heyworks Unity Studio is a full-cycle game developer that helps publishers and studios all over the world deliver impressive digital experience on the market. Heyworks provides cost-efficient development on multiple platforms using Unity3D game engine.
10/18/2012
http://blog.heyworks.com/tutorial-writing-your-first-shader-in-unity3d/
Tutorial: Writing Your First Shader in Unity3D | Heyworks Blog Graphics Rendering Pipeline – is a pipeline that is passed by data before it’s rendered on a screen. Old computers used software rendering. CPU made all calculations by the following rendering pipeline:
08/13/2012
Determining Tap Velocity on iOS and Android with Unity | Heyworks Blog Determining Tap Velocity on iOS and Android with Unity
05/29/2012
Choosing GUI framework for your Unity3D project: EZGUI vs NGUI http://bit.ly/KOlaK5
GUI framework for your Unity3D project: EZGUI vs NGUI | Heyworks Blog GUI framework for your Unity3D project: EZGUI vs NGUI
Social Networking Ends Games 40 Month Mobile Reign
Functional Programming in C++
The Difficulties of an Infinite Video Game World
Software Rasterizer Part 2
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