10/28/2020
VR helping real life
Can art help save marine life? Colleen Flanigan is creating sculptures under the sea with the help of Google's Tilt Brush.
Dear UWG-COE:
We are trying something new and exciting for those teaching and learning via online cl
10/28/2020
VR helping real life
Can art help save marine life? Colleen Flanigan is creating sculptures under the sea with the help of Google's Tilt Brush.
02/18/2020
Tools to Help Students Create Beautiful 3D Designs
https://www.educatorstechnology.com/2020/02/tools-to-help-students-create-beautiful.html
10/10/2019
Virtual Reality Goes To Work, Helping Train Employees In the virtual world, cashiers are taught to show greater empathy, mechanics learn to repair planes and retail workers experience how to deal with armed robbery.
09/26/2019
Facebook Horizon Is Social VR Inspired By Second Life -- Which Seems to Be Making Some of Second Life's Key Mistakes We saw some signs last February that this was coming and now it's here: Facebook just unveiled its new social VR world, called Horizon: Starting with a bustling town square where people will meet and mingle, the Horizon experience then...
09/03/2019
Got Pain? A Virtual Swim With Dolphins May Help Melt It Away A recent study found virtual reality experiences were better at easing pain than watching televised nature scenes. Immersive distraction seems key to the success, scientists say.
08/22/2019
German Circus Ends Its Use Of Live Animals In Favor Of 3D Holograms - VRScout Share TweetCircus Roncalli adopts holographic tech amid concerns over animal cruelty. The international circus industry has been struggling as of late. In 2017, the famous Ringling Brothers and Barnum & Bailey Circus permanently closed its tent flaps to the public; meanwhile, new regulations have he...
12/03/2018
AR in art museums
Google's Virtual Vermeer Museum Is a Legitimately Cool Use of AR It used to be that the fastest, easiest way to view the paintings of Johannes Vermeer was a Google Image search. Now you can just download an app and view the 36 works widely attributed to the artist in an augmented reality museum from the comfort of your home.