NUML Social Action Projects

NUML Social Action Projects

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Social Action Projects are transformative civic interventions closely aligned with UN 2030 AGENDA

Photos from NUML Social Action Projects's post 26/05/2026

🎮🌍 SOCIAL ACTION PROJECT – FIELD VISIT REPORT
SDGs Scouts for E-Sports | NUML Islamabad*

As part of our Social Action Project, SDGs Scouts for E-Sports, a stakeholder meeting was conducted at the Pakistan Sports Complex, Islamabad with Mr. Ashraf, Assistant Director, to discuss the role of E-Sports in youth development and its alignment with the Sustainable Development Goals (SDG 4, SDG 8, SDG 9, and SDG 11).

The objective of the visit was to present our project and advocate for the inclusion of E-Sports facilities to promote digital skills, innovation, and youth engagement.

During the meeting, the team highlighted how E-Sports can contribute to digital citizenship, skill development in areas such as gaming strategy, graphic design, and online collaboration, while also supporting economic growth and innovation. It was also shared that the Sports Complex currently does not have an E-Sports section, although a previous initiative had been attempted but could not be sustained due to space limitations.

Mr. Ashraf appreciated the initiative and acknowledged the growing importance of E-Sports for youth engagement. He assured that the matter would be presented to higher authorities for further consideration regarding facility development.

The visit significantly enhanced our understanding of institutional advocacy, policy dialogue, and stakeholder engagement. It also reinforced the importance of structured proposals for sustainable implementation of youth-focused initiatives.

We recommend developing a formal proposal highlighting infrastructure needs, benefits, and long-term impact to support future progress.

26/05/2026

🎮🌍 SOCIAL ACTION PROJECT – FIELD VISIT REPORT
SDGs Scouts for E-Sports | NUML Islamabad*

As part of our Social Action Project, SDGs Scouts for E-Sports, a stakeholder meeting was conducted at the Pakistan Sports Complex, Islamabad with Mr. Ashraf, Assistant Director, to discuss the role of E-Sports in youth development and its alignment with the Sustainable Development Goals (SDG 4, SDG 8, SDG 9, and SDG 11).

The objective of the visit was to present our project and advocate for the inclusion of E-Sports facilities to promote digital skills, innovation, and youth engagement.

During the meeting, the team highlighted how E-Sports can contribute to digital citizenship, skill development in areas such as gaming strategy, graphic design, and online collaboration, while also supporting economic growth and innovation. It was also shared that the Sports Complex currently does not have an E-Sports section, although a previous initiative had been attempted but could not be sustained due to space limitations.

Mr. Ashraf appreciated the initiative and acknowledged the growing importance of E-Sports for youth engagement. He assured that the matter would be presented to higher authorities for further consideration regarding facility development.

The visit significantly enhanced our understanding of institutional advocacy, policy dialogue, and stakeholder engagement. It also reinforced the importance of structured proposals for sustainable implementation of youth-focused initiatives.

We recommend developing a formal proposal highlighting infrastructure needs, benefits, and long-term impact to support future progress.

26/05/2026

🛡️💻 SDGs Scouts for Curbing Cybercrimes – Awareness Visit to NUML Rawalpindi Campus

On 14 May 2026, students of the Department of Governance and Public Policy, NUML Islamabad, conducted an awareness visit to National University of Modern Languages (NUML), Rawalpindi Campus under their Social Action Project titled “SDGs Scouts for Curbing Cybercrimes,” supervised & mentored by Dr.Athar Rashid.

The purpose of the activity was to promote cybersecurity awareness and responsible digital behavior among students in alignment with SDG 5 (Gender Equality) and SDG 8 (Decent Work and Economic Growth). With increasing dependence on digital platforms, the session highlighted the growing risks of cybercrime and the importance of safe internet practices.

The team conducted interactive awareness sessions covering key issues such as phishing emails, fake websites, social media scams, cyberbullying, identity theft, password security, privacy risks, and social engineering tactics used by cybercriminals. Real-life examples and practical demonstrations helped students understand how online threats operate and how they can be prevented.

Students actively participated in discussions, shared personal experiences, and engaged in survey-based assessments conducted before and after the session. The results showed improved understanding of cybersecurity risks and safer online practices.

The activity revealed that while students frequently use digital platforms, many lacked formal awareness of cybersecurity measures. However, strong interest was observed in learning how to protect personal data, secure accounts, and practice responsible digital citizenship.

The awareness campaign created a meaningful impact by strengthening students’ knowledge of cybercrime prevention and promoting safer online behavior. It also enhanced the team’s experience in community engagement and SDG-based social action.

Together, we are building a safer, smarter, and more responsible digital community. 🌐✨

26/05/2026

🛡️💻 SDGs Scouts for Curbing Cybercrimes Conduct Awareness Session at The Cambridge School, Barakahu

On 18 May 2026, students of the Department of Governance and Public Policy, NUML Islamabad, under the Social Action Project titled “SDGs Scouts for Curbing Cybercrimes” visited The Cambridge School, Barakahu under the mentorship & supervision of Dr.Athar Rashid.

The purpose of the visit was to educate young students about cyber safety, online threats, and responsible digital behavior in alignment with SDG 5 (Gender Equality) and SDG 8 (Decent Work and Economic Growth). With increasing digital exposure among youth, the session focused on building awareness about safe internet practices and cybersecurity essentials.

During the interactive session, students were guided on various forms of cybercrimes including cyberbullying, phishing scams, fake social media accounts, hacking, online fraud, and misuse of personal data. The team also explained practical safety measures such as creating strong passwords, identifying fake websites, protecting privacy settings, and reporting suspicious activity to the National Cyber Crime Investigation Agency (NCCIA).

Awareness brochures were distributed, and survey-based assessments were conducted to evaluate students’ understanding before and after the session. The students actively participated, asked insightful questions, and showed strong interest in learning about digital safety and responsible internet use.

The session created a meaningful impact by enhancing students’ awareness of cybercrime prevention and promoting safer online behavior The team also held a productive meeting with Sir Azam, Principal of The Cambridge School, who appreciated the initiative and its relevance for young learners.

The visit further strengthened our commitment to building a safer and more informed digital society. 🌐✨

26/05/2026

🎮🌍 SOCIAL ACTION PROJECT FIELD WORK REPORT
Department of Governance and Public Policy, NUML Islamabad

Students of the Social Action Project titled “SDGs & E-Sports Awareness” conducted awareness and engagement visits on 18 May at Abbasyn University (Check Shehzad Campus) and Iqra University (Check Shehzad Campus), Islamabad under the supervision of Dr.Athar Rashid.

The objective of the activity was to identify and engage students with little to no prior knowledge of the United Nations Sustainable Development Goals (SDGs) and E-Sports, and to introduce them to their relevance in education, skill development, and career opportunities.

Through interactive on-site surveys and brief awareness sessions, the team provided simplified introductions to SDGs with a focus on SDG 4 (Quality Education), SDG 5 (Gender Equality), SDG 8 (Decent Work and Economic Growth), and SDG 9 (Industry, Innovation and Infrastructure). Students were also introduced to NUML University and the broader objectives of the Social Action Project.

The sessions highlighted how E-Sports can go beyond gaming and contribute to digital literacy, teamwork, innovation, and future employment opportunities when used responsibly and purposefully.

The activity revealed that many students had limited prior exposure to SDGs and structured E-Sports concepts. However, strong interest was observed once real-life applications and career pathways were explained. Both campuses appreciated the initiative and encouraged further engagement sessions.

This fieldwork significantly contributed to increasing baseline awareness while strengthening the team’s skills in communication, audience identification, and simplified knowledge delivery.

Together, we are building awareness for a more informed and digitally empowered generation. 💡🎮

Photos from NUML Social Action Projects's post 26/05/2026

🎮🌍 SOCIAL ACTION PROJECT FIELD WORK REPORT
Department of Governance and Public Policy, NUML Islamabad

Students of the Social Action Project titled “SDGs & E-Sports Awareness” conducted awareness and engagement visits on 18 May at Abbasyn University (Check Shehzad Campus) and Iqra University (Check Shehzad Campus), Islamabad under the supervision of Dr.Athar Rashid.

The objective of the activity was to identify and engage students with little to no prior knowledge of the United Nations Sustainable Development Goals (SDGs) and E-Sports, and to introduce them to their relevance in education, skill development, and career opportunities.

Through interactive on-site surveys and brief awareness sessions, the team provided simplified introductions to SDGs with a focus on SDG 4 (Quality Education), SDG 5 (Gender Equality), SDG 8 (Decent Work and Economic Growth), and SDG 9 (Industry, Innovation and Infrastructure). Students were also introduced to NUML University and the broader objectives of the Social Action Project.

The sessions highlighted how E-Sports can go beyond gaming and contribute to digital literacy, teamwork, innovation, and future employment opportunities when used responsibly and purposefully.

The activity revealed that many students had limited prior exposure to SDGs and structured E-Sports concepts. However, strong interest was observed once real-life applications and career pathways were explained. Both campuses appreciated the initiative and encouraged further engagement sessions.

This fieldwork significantly contributed to increasing baseline awareness while strengthening the team’s skills in communication, audience identification, and simplified knowledge delivery.

Together, we are building awareness for a more informed and digitally empowered generation. 💡🎮

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Location

Address

Department Of Governance & Public Policy, National University Of Modern Languages Islamabad
Islamabad
44000