30/04/2026
ππππ ππ: The School-Wide Student Research Colloquium 2026, guided by the theme βBridging Minds, Building Futures Through Research Excellence,β was successfully held today.
More than a platform for presentation, this event highlights a growing culture of researchβwhere student innovations create meaningful and lasting impact beyond the institution.
Here are the Best Paper and Best Presenter awardees from the HEMSS and STEAM categories:
Humanities, Education, Management, and Social Sciences
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Best Paper: BSBA-MM β βThe Influence of Personalization in Online Advertising on Consumer Purchase Intentionβ
2nd Best Paper: BSA & BSAIS β βFinancial Ratio Analysis as Predictor of Financial Distress in Corporationβ
3rd Best Paper: BSEd-Filipino β βHamon ng mga G**o sa Pagtuturo ng Filipino sa Panahon ng Blended Learningβ
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Best Presenter: BSBA-MM β Aries V. Mercado, Jhody Clarence T. Sigua, Dianne R. Simbulan, Michael B. Soliman
βThe Influence of Personalization in Online Advertising on Consumer Purchase Intentionβ
2nd Best Presenter: BSCrim β Justine Nicole M. Babasa
βThe Impact of Stereotyping on Criminology Studentsβ Academic Performance at Holy Cross College, Inc.β
3rd Best Presenter: BSA & BSAIS β Kyle L. Lapuz, Jennylyn Mae G. Taruc
βFinancial Ratio Analysis as Predictor of Financial Distress in Corporationβ
Sciences, Technology, Engineering and Mathematics
Science, Technology, Engineering, and Mathematics
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Best Paper - BSCS β βCampusGo: A Quest-Based Augmented Reality Gamification System for Enhancing Campus Engagement of SCITE Students in Holy Cross Collegeβ
2nd Best Paper - BSIT β βANTISIX7: Gamification of Cognitive Stimulation in Combating βBrainrotβ to Enhance Adaptive Recall and Attention Spanβ
3rd Best Paper - BSIT β βCODEXP AI: A Gamified Competitive Coding Web-Based Platform Using AI-Generated Challenges and Real-Time Performance Analyticsβ
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Best Presenter - BSCS β Maricar M. Mangulabnan, Howen Julius M. Asuncion
βCampusGo: A Quest-Based Augmented Reality Gamification System for Enhancing Campus Engagement of SCITE Students in Holy Cross Collegeβ
2nd Best Presenter - BSIT β Raven Dean C. Agcaoili
βANTISIX7: Gamification of Cognitive Stimulation in Combating βBrainrotβ to Enhance Adaptive Recall and Attention Spanβ
3rd Best Presenter - BSIT β Beyonce N. Ama
βCODEXP AI: A Gamified Competitive Coding Web-Based Platform Using AI-Generated Challenges and Real-Time Performance Analyticsβ
Congratulations to all participants and winners for your outstanding achievements.