🎮Our student Zues Sebastian just animated a game-ready walk + run cycle in the Basic Animation Course! 🚶♂️🏃♂️
💡At Game Kraft, we turn beginners into creators with step-by-step training and hands-on assignments that build real industry skills. 🔥
👉 Ready to bring characters to life?
Enroll now at Game Kraft and start your journey today!
GameKraft MNL
Learn Game Art the Way It's Done in the Real World.
17/08/2025
🚀 Student Achievement Spotlight!
We’re proud to share the incredible progress of our students Edzel Radam and James Lee. Both recently completed their first hard-surface sci-fi game-ready assets, showcasing their skills in:
🔹 3D Modeling – building detailed hard-surface designs from the ground up
🔹 Texturing – applying professional-quality materials to bring their assets to life
🔹 Game-Ready Optimization – preparing assets for real-time use in games
🔥 Their dedication and hard work prove that with the right guidance, anyone can achieve industry-standard results.
At Game Kraft, we equip aspiring artists with the tools and knowledge to create professional-quality game assets. Whether your dream is to break into the industry or sharpen your craft, we’ll help you get there. 🎮✨
👉 Ready to level up your skills?
Enroll today at Game Kraft and start building the future of game art.
08/07/2025
🚀 From Accountant to Game Artist in Just One Project! 🎮
Meet Edzel—he had ZERO game art experience before joining my Basic Modeling & Texturing class. With determination and real industry mentorship, he mastered everything from reference gathering to low-poly modeling, high-poly sculpting, and texturing in Autodesk Maya & Substance Painter.
His first game-ready asset? Complete and impressive! 👏
If you’re ready to kickstart or level up your game art career, I’ve got you covered with online mentorship programs that mirror real production pipelines:
✨ Basic Modeling (Maya & Substance Painter)
✨ Advanced Modeling (Maya, ZBrush & Substance Painter)
✨ Basic Animation & Rigging (Maya)
✨ Advanced Animation (Maya)
Drop me a message and let’s make your game art dreams a reality! 🎨🎮
03/06/2025
Meet your mentor Marco 🥳
Marco Palanca is an experienced animator with a decade in the game industry, currently working as Lead Gameplay Animator at Foxie Games. He previously worked at Secret 6 Inc., the studio behind Project Xandata and several notable AAA titles.
Marco has contributed to a range of high-profile projects, including Sony’s MediEvil Remastered, Konami’s Yu-Gi-Oh! Legacy of the Duelist, and NOWWA’s BulletVille. His work spans gameplay animation, cinematic sequences, and game props assets for studios and clients around the world.
In addition to his animation work, Marco serves as a Game Art Generalist at vrCAVE, helping shape immersive virtual reality experiences. He also teaches Advanced Animation and Game Asset Workflows, mentoring aspiring artists with industry-relevant techniques and insights.
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