CThink.IT

CThink.IT

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An ERASMUS project for integration of Computational Thinking (CT) in early years education.

Photos from Chiswick House School & St Martin's College - Malta's post 07/03/2025
Photos from CThink.IT's post 06/03/2025

Bringing “Mystery at The Museum” to Families! 🏛️🎲

As part of dissemination efforts, our Maltese partner hosted an exclusive event, inviting parents and children to experience "Mystery at The Museum" firsthand! This initiative allowed families to engage with our unplugged board game, designed to develop Computational Thinking skills in young learners through hands-on, screen-free fun.

The turnout was fantastic, with parents excited about introducing the game at home as a valuable educational tool. Seeing both children and parents deeply engaged reinforces our mission of making Computational Thinking accessible beyond the classroom!

A big thank you to for championing this initiative and helping us bring "Mystery at The Museum" to families at home. Looking forward to more events across our partner schools! 🚀

06/03/2025

REMINDER! You're Invited! 🎉

Join us today at 17:30 at Chiswick House School for the exclusive launch of CThink: IT, an innovative board game developed through an Erasmus+ project!

This engaging game is perfect for home use, helping children enhance their problem-solving and critical-thinking skills while having fun!

📅 Thursday, 6th March
⏰ 17:30-18:30
📍 Chiswick House School
🎉Early Years 1 to Level 2 parents

Don't miss out on this exciting event - be part of the future of learning!

🔗 www.cthinkit.eu

30/01/2025

🚀 More exciting developments for !

One of our key partners, the University of Malta, recently presented the CThink.IT board game to Support Teachers, Heads of Department & Education Officers for Digital Literacy at the Department of Transversal Skills. 🎲💡

As part of our project, our unplugged board game "Mystery at the Museum" introduces Computational Thinking to children aged 4-8 in a fun & engaging way. With resources in English, Maltese, Greek & Portuguese, we’re ensuring accessibility across different classrooms. 🌍📚

A huge thank you to our University of Malta colleagues for showcasing how and "Mystery at the Museum" game can support early years education in Malta! 🚀

Photos from CThink.IT's post 19/12/2024

Prof. Leonard Busuttil & Dr. Diane Vassallo recently met with the Secretariat for Catholic Education to discuss the CThink.IT board game. 🤝

The session explored how the game, trialed in various schools, has been successfully implemented in early years classrooms within SFCE. The discussion highlighted its impact on fostering critical thinking & problem-solving skills in young learners. 🧩✨

Stay tuned as we continue to refine & expand this exciting educational tool! 🚀

Photos from CThink.IT's post 19/12/2024

🎮 Exciting times! Academics from the University of Malta & educators from CHS teamed up to test Mystery at the Museum! 🏫✨ This session was key to fine-tuning the game’s mechanics, ensuring a fun and effective learning tool before its official launch. 🚀 Stay tuned!

Photos from CThink.IT's post 26/09/2024

Prof. Leonard Busuttil delivered a presentation titled "Nurturing Computational Thinking through Board Games in the Early Years – The cthink.it Approach" as part of the EU Code Week Malta Educators' Programme, aimed at teachers. In this session, teachers were introduced to the game Mystery at the Museum, and the preliminary findings of its implementation in early years classrooms were shared.

Photos from CThink.IT's post 27/05/2024

🚀 Exciting news from our Greek partner, Anatolia College! They’ve successfully completed their teacher training for the "Mystery at the Museum" project and are now gearing up for in-class testing of the lesson plans, followed by game testing. 🎮🏫

Anatolia College's dedicated teachers have immersed themselves in learning the intricacies of our 11 specially designed lesson plans, aimed at preparing students for the game. These plans have been crafted to introduce essential Computational Thinking (CT) skills in a fun and engaging way.

With the training complete, the next phase involves implementing these plans in classrooms with students aged 4-8. The children will explore CT concepts through interactive activities, and the teachers will provide valuable feedback through detailed questionnaires to help us refine and perfect these lesson plans. 🌟

After lesson plan testing, the real excitement begins as the game "Mystery at the Museum" will be tested in both collaborative and competitive modes. This hands-on approach ensures that students not only learn but also have a blast doing it! The feedback from these sessions is crucial in helping us enhance the game and make it as educational and enjoyable as possible.

Meanwhile, our other partners, Chiswick House School and Scholé, have already embarked on similar journeys, gathering insights and feedback to contribute to the refinement of our project. 🌍

Stay tuned as we continue to advance our mission to revolutionize through innovative CT learning tools. Your support and enthusiasm are what drive us forward! 🚀

CThink.IT: Think, Learn and Play in a Computational Thinking Way - Code Week 14/05/2024

Thank you for the blog!

If you are ready to embark on a Computational Thinking adventure filled with fun and strategy in your classroom, fill out the form using this link https://www.cthinkit.eu/game-download and you will receive a notification when our exciting new board game is ready and a link to download a printable version of the game board.

CThink.IT: Think, Learn and Play in a Computational Thinking Way - Code Week Discover how the Erasmus project “CThink.IT” is revolutionizing education across Europe, fostering computational thinking skills through innovative board games and dynamic workshops.   The Erasmus project “CThink.IT, Think, Learn and Play in a Computational Thinking Way” aims to collaborate...

Photos from CThink.IT's post 07/05/2024

🎮 Incredible updates from our partner Scholé in Portugal! 🌟 Following intensive teacher training and comprehensive testing of our "Mystery at the Museum" lesson plans in the classrooms, students have been captivated by the engaging content and activities. 🏫

Scholé's dedicated teachers are now gathering valuable feedback to refine and enhance the game experience. We're thrilled to witness the impact of Computational Thinking on our young learners! 💡

Meanwhile, at Cthink.IT, we're gearing up for the next phase of this exciting journey. Makes sure you register to download our final version of the game by visiting https://www.cthinkit.eu/game-download. Stay tuned for more updates as we continue to push the boundaries of ! 🚀

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