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Tourxperience EU Nurturing Entrepreneurial Teaching and Learning for VET Excellence in Tourism Education

XR in the classroom? Only when it makes sense! 🥽In September, our lecturers and colleagues from practice got together fo...
15/10/2026

XR in the classroom? Only when it makes sense! 🥽

In September, our lecturers and colleagues from practice got together for TourXpeRience focus groups at VSGT Maribor. The big question: how can virtual and extended reality really help students learn hospitality, tourism and wellness?

Our motto: pedagogy first, technology second. 💡

Some ideas that came up:
✅ practising at a virtual hotel reception
✅ handling crisis situations safely, like a fire in the kitchen 🔥
✅ always talking the experience through afterwards, because that's where the real learning happens

Most participants hadn't used XR in class yet. By the end, many had concrete ideas for their own subjects, and satisfaction was high (4.65/5) ⭐

Thank you to everyone who joined and shared their honest views, including the sceptical ones! 🙏

🔬 Is XR in the classroom just hype, or does it actually work? We looked at the research! 📚✅ Augmented Reality boosts lea...
14/10/2026

🔬 Is XR in the classroom just hype, or does it actually work? We looked at the research! 📚

✅ Augmented Reality boosts learning. A meta-analysis of 64 studies with 4,705 students found AR had a medium positive effect on learning gains. (Garzón & Acevedo, 2019, Educational Research Review)

✅ Virtual Reality helps too. A review of 48 studies with over 3,000 participants found that immersive VR led to better learning than other teaching methods. (Coban, Bolat & Goksu, 2022, Educational Research Review)

✅ It works in hospitality training. At the Hotel Management School Leeuwarden in the Netherlands, VR training engaged students, and those who had used VR before got even more out of it. (van der Meulen & de Vries, 2025, Research in Hospitality Management)

⚠️ But more “wow” doesn’t always mean more learning! One study found students felt more present in a VR lab but learned less, because there was too much to process at once. (Makransky, Terkildsen & Mayer, 2019, Learning and Instruction)

💡 The lesson: XR is a powerful tool when it is designed with clear learning goals and students get a proper introduction to it. That’s exactly what TourXpeRience builds for tourism education. 🌍

👉 Explore our free e-learning platform: https://tourxperience.learning-platform.eu/
💬 Teachers, have you tried XR in your lessons? What worked for you?



Erasmus+

References:

Garzón & Acevedo. (2019). Meta-analysis of the impact of Augmented Reality on students’ learning gains. Educational Research Review, 27.

(https://www.sciencedirect.com/science/article/abs/pii/S1747938X18301805)

Coban, M., Bolat, Y. I., & Goksu, I. (2022). The potential of immersive virtual reality to enhance learning: A meta-analysis. Educational Research Review, 36.

(https://www.sciencedirect.com/science/article/abs/pii/S1747938X22000215?via%3Dihub)

Meulen & de Vries. (2025). Enhancing hospitality skills with VR: adapting to learning styles. Research in Hospitality Management. 15. 124-138. 10.1080/22243534.2025.2481280.

(https://www.researchgate.net/publication/392187328_Enhancing_hospitality_skills_with_VR_adapting_to_learning_styles)

Makransky, Guido & Terkildsen, Thomas & Mayer, Richard. (2017). Adding Immersive Virtual Reality to a Science Lab Simulation Causes More Presence But Less Learning. Learning and Instruction. 60. 10.1016/j.learninstruc.2017.12.007.

(https://www.researchgate.net/publication/321978607_Adding_Immersive_Virtual_Reality_to_a_Science_Lab_Simulation_Causes_More_Presence_But_Less_Learning)

The German National Tourist Board highlights how technologies such as Virtual Reality, Artificial Intelligence and Open ...
14/10/2026

The German National Tourist Board highlights how technologies such as Virtual Reality, Artificial Intelligence and Open Data are increasingly shaping the tourism sector — from travel inspiration and virtual experiences to smarter services for visitors.

These developments also underline the growing importance of digital skills and innovative technologies for the tourism professionals of the future.

This is closely connected to the goals of TourXpeRience, which promotes innovative and immersive approaches to tourism education and training.

🔗 Read more:

https://www.germany.travel/en/about-us/sustainability-digitalisation.html

✨ "I think the results will really create an impact"What is TourXpeRience? How can you benefit from it?🌍 In this video, ...
13/10/2026

✨ "I think the results will really create an impact"

What is TourXpeRience? How can you benefit from it?

🌍 In this video, Natália Machado from SHINE 2Europe will explain her role in the Erasmus+ funded TourXpeRience project and the impact we hope it will have on eXtended Reality (XR) and European Tourism Vocational Education and Training (VET).

🇪🇺 Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or European Education and Culture Executive Agency. Neither the European Union nor the granting authority can be held responsible for them.



✨ "I think the results will really create an impact"What is TourXp...

Communicating Atmosphere in the Classroom Through XRWe often experience architecture through sight — but atmosphere is s...
13/10/2026

Communicating Atmosphere in the Classroom Through XR

We often experience architecture through sight — but atmosphere is shaped by much more: light, acoustics, materials, scale, and movement.

can help bring these sensory dimensions into the learning environment, giving students new ways to explore and communicate spatial experience.

For tourism , this means going beyond facts and learning how to communicate what makes a place unique and memorable.
The project explores how teachers can integrate XR into tourism education. The TourXpeRience learning platform supports teachers in bringing these technologies into their teaching.

From describing a place to experiencing it.

Discover the platform: https://tourxperience.learning-platform.eu/en

SEF Servicio Regional de Empleo y Formación had the opportunity to attend the CoVE Forum 2026 in Graz, Austria this year...
12/10/2026

SEF Servicio Regional de Empleo y Formación had the opportunity to attend the CoVE Forum 2026 in Graz, Austria this year.
(https://www.copcoves.eu/forum-2026/)


Erasmus+

12/10/2026
🔋🎓 Learning through immersion: exploring XR technologies at UPCT!As part of the   training programme, university and VET...
08/10/2026

🔋🎓 Learning through immersion: exploring XR technologies at UPCT!

As part of the training programme, university and VET teachers visited the Digital Fabrication Laboratory (FabLab) at UPCT Universidad Politécnica de Cartagena, a member of the global The Fab Foundation and Fablabs.io networks founded by Massachusetts Institute of Technology.

👓 Participants explored cutting-edge XR technologies, including Virtual Reality devices, 360° cameras, and specialised software for creating immersive learning experiences.

🚍⚠️ They also tested innovative VR applications developed by UPCT, such as transport operation simulators or virtual tours for machinery operation and technical training.

🤝🏻 Teachers shared common views, questions and previous experience in applying didactic XR scenarios, also discussing main challenges.

This hands-on experience showcased how Extended Reality can enhance teaching and learning, helping educators integrate innovative digital tools into tourism and hospitality education.

🥽🎮 Something exciting is taking shape behind the scenes at TourXpeRience!As part of Task 4.3, the Cetem Centro Tecnológi...
06/10/2026

🥽🎮 Something exciting is taking shape behind the scenes at TourXpeRience!

As part of Task 4.3, the Cetem Centro Tecnológico team is developing educational XR scenarios that will allow tourism VET learners to experience training in completely new ways.

📱 Augmented Reality activities
🌐 Interactive 360° environments
🥽 Virtual Reality experiences
🎯 Interactive challenges and learning activities

The goal is to transform educational content into experiences where students can learn by doing: exploring environments, interacting with digital content, making decisions and practising skills connected to real situations in the tourism sector.

🎥 Take a look at some of the scenarios currently being developed!

There is still work ahead, but we are excited to see how the concepts created together with the TourXpeRience partners are gradually becoming real immersive learning tools.



This video is a demonstrator, showing what the eXtended Reality (XR...

Innovating the future of tourism training with TourXpeRience!October marks an exciting step for ITS Turismo e Nuove Tecn...
01/10/2026

Innovating the future of tourism training with TourXpeRience!

October marks an exciting step for ITS Turismo e Nuove Tecnologie Marche! As part of , we’re launching our Training Pathway for tourism VET teachers. Through co-design labs and the Learner-Centred Design methodology (LCDM), our trainers will adopt Extended Reality (VR/AR/MR) tools to create immersive, student-centered learning scenarios for our two-year courses. From theory to practice, we're bringing immersive innovation directly into the classroom!

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