21-22 & 28-29 Nov 2022: The two parts workshop aims at bringing together scholars from Central and Eastern Europe interested in history in games, history of games, history studied through games, and the relation between games and historical education. With more than sixty percent of Europeans regularly playing games and the average player being over thirty years old, digital games have become one
of the most influential mass media shaping historical culture. Games can be used by a wide variety of historical disciplines as a new historical form, subject of study or even a research tool or output. Despite all this potential and significance, they remain a relatively undervalued phenomenon. The scholarly community we aim to establish in Central and Eastern Europe can help in tackling these challenges. Critical analysis of historical games gains relevance due to the rise of autocratic regimes and extremist ideas across Central and Eastern Europe. There are also attempts to use games for nationalistic and xenophobic ideologies. Our goal is both to promote free independent research and to support scholars displaced from their homes and forced to abandon their work. We may come from different countries, but we want to live and work in an open and peaceful Europe. Our workshop as a steppingstone of future cooperation in historical game studies contributes to exactly these goals. We strive to create an inclusive and informal platform accessible to participants from all Central and Eastern European countries and all social environments. Therefore, the whole conference is admission free and accessible online. The individual presentations will be recorded and published for later viewing. The working language of the conference is English.