Analog Game Studios

Analog Game Studios Our board games answer the call for fresh themes accessible fun play and one-of-a-kind experiences. We believe, there’s a board game for everyone.

Our tabletop board games are fresh and novel, intended to be beautiful and aimed at modernizing the tabletop entertainment experience with inviting alternatives to the old-school games we all knew and loved. Find your game with us!

09/23/2026
We're thrilled to share that Centrix has been named a Finalist for "Game Innovator of the Year, Ages 13+" at this year's...
09/23/2026

We're thrilled to share that Centrix has been named a Finalist for "Game Innovator of the Year, Ages 13+" at this year's TAGIE Awards from People of Play and The Toy Association!

Centrix's rotating 3D board means no two games ever play the same way twice. The win is decided through industry and public support; we'd love your vote.

Voting is open now: https://tagies.secure-platform.com/nominate/gallery/rounds/82015/details/14441
Winners announced November 6 in Rosemont, Illinois.

Things are getting weird at Analog Game Studios.We’ve been stacking, balancing, and watching gravity lose the argument. ...
09/16/2026

Things are getting weird at Analog Game Studios.

We’ve been stacking, balancing, and watching gravity lose the argument. This is what happens when you give players a pile of blocks and a handful of monuments and tell them to go wild.

We’re working on something new. We can’t say much yet, but we can ask: What does this look like to you?

Drop your best guess below. 👇

🎉 Welcome to Liberty Village, Luke and Board Games Arboretum! 🎲We’re excited to celebrate the opening of a brand-new boa...
09/03/2026

🎉 Welcome to Liberty Village, Luke and Board Games Arboretum! 🎲

We’re excited to celebrate the opening of a brand-new board game store in the neighbourhood and even more excited that a selection of Analog Game Studios games has found a place on the shelves!

Congratulations to Emilie and Jeremy on the new store, Board Games Arboretum. Every new place that puts games, people and the table at the centre of the experience is something worth celebrating.

Wishing them both huge success and plenty of packed tables! 🎲🙌

The Board Games Arboretum

It's exciting to see CTOR (published as Torus) being explored in the context of collective intelligence and multi-agent ...
07/30/2026

It's exciting to see CTOR (published as Torus) being explored in the context of collective intelligence and multi-agent systems.

Originally designed as a brain-bending strategy game, CTOR has drawn praise from Ernő Rubik (Rubik's Cube) and Alexey Pajitnov (Tetris), and it's fascinating to see new research directions emerging around its unique mechanics.

If you're curious about where modern board games, mathematics, and AI research intersect, this is well worth checking out.

This is an impressive story about the relationship between AI and the gaming industry, published in an article on LinkedIn. However, while physical worlds can be predicted through 3D games, and AI can be trained to play such worlds, logical worlds are not yet possible.

All AI bots playing abstract games are still unable to solve two problems:

1. Team-based logic games.
2. Modeling collective thinking, such as intuition.

It is these AI training models that our platform,
STOR, covers.
https://ctorgame.com/

2015 - Atari. Google DeepMind built a system that learned to play dozens of Atari games from raw pixels. No rules, no instructions, just the screen and a score to chase. First real proof an AI could learn a game the way a person does: by looking at it. The game was the opponent.

2016 - Go. AlphaGo beat Lee Sedol, one of the best players alive. It's a board game, but it's the moment the world paid attention, partly for Move 37, a play so strange no human would have made it. AI wasn't matching us anymore. It was out-thinking us.

2019 - StarCraft II and Dota 2. DeepMind's AlphaStar reached Grandmaster in StarCraft II, though let's not forget it first got its a$$ beaten by Polish pro Grzegorz "MaNa" Komincz. It went on to master all three races in SC2 without superhuman reflexes, playing under the same visual and action constraints as human professionals. Then OpenAI Five beat the Dota 2 world champions. The hardest real-time games we had, hidden information and thousands of decisions a minute, solved. To me, this was peak "AI vs game."

2025 - Pokémon. And then Anthropic 's Claude playing Pokémon Red live on Twitch, which wasn't about winning anything. It was a way to watch a model reason, plan, get stuck on a wall for an hour, and think its way out in real time. The game stopped being the opponent and became a window into how an AI actually thinks.

2024 to now - SIMA and General Intuition. And here the flip completes. DeepMind's SIMA 2 plays across 3D worlds it has never seen, learning to navigate and reason, aimed openly at robotics. General Intuition raised $454M to turn gameplay into world models that teach AI motion and space. The game isn't the opponent, or even the test. It's the classroom.

Look at that arc: the entire relationship inverted.

For ten years, games were the adversary. The question was always "can AI beat this?" Chess, Go, StarCraft, Dota, all have win conditions to conquer.

AI against the game.

Now games are the teacher. The value isn't in beating them, it's in what's inside them: physics, motion, space, cause and effect. Millions of hours of how things move and behave, the exact stuff text can't teach.
AI and games are on the same side now.
The game world is where AI goes to learn about the real one.
We spent a decade teaching AI to win games.
Now, games are teaching AI how the world works.

Over the past few years, we've developed several AI algorithms for gaming...the time has come to expand our presence in the gaming and AI industries. If you're ready to help with this process, register on the website and select your status. https://ctorgame.com/

07/20/2026

Analog Game Studios is proud to announce that Centrix has earned the "Recommended by Mensa Mind Games" designation.

This recognition is awarded to games that stand out to Mensa's member judges as games they genuinely enjoyed playing and want others to know about. For a game built around strategic thinking, spatial reasoning and dynamic decision-making, we can't think of a more fitting endorsement.

Centrix challenges two to six players to navigate a unique seven-level rotating pyramid board, balancing tactical ring rotation with smart pawn movement to outmaneuver opponents and reach the top first. It's the kind of game that rewards thinking intuitively without losing the fun that brings everyone back to the table.

We're deeply proud of this recognition and grateful to American Mensa and its member judges for their time and enthusiasm.

Centrix is available now through Analog Game Studios and select retailers across North America. A Chinese edition, 环环争先, also launched this month through Yaofish.

07/07/2026

Just 200 numbered Deluxe Collector Editions will ever exist. Back Reiner Knizia's Fruit Island now, ending soon on Kickstarter.

🎉 Big news from Analog Game Studios!We're excited to announce that Centrix is heading to China!Leading Chinese publisher...
07/02/2026

🎉 Big news from Analog Game Studios!

We're excited to announce that Centrix is heading to China!

Leading Chinese publisher Yaofish has licensed Centrix and will release a brand-new Chinese edition this July, featuring beautiful new artwork and a fun family hill climbing race theme built around the same innovative gameplay players know and love.

Seeing one of our games reach a whole new audience on the other side of the world is an incredible milestone for our studio, and we couldn't be more excited.

Take a look at the amazing new box art and read the full press release here:

https://analoggamestudios.com/news-events/

Thank you to everyone who has supported Centrix on its journey!

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Toronto, ON

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