01/06/2026
850+ productions used Unreal Engine by the end of 2024.
In 2019, that number was 16.
Virtual production didn't creep into film and TV. It took over. And the
demand for artists who understand real-time is outpacing the people who
can actually do the work.
Here's the part most 3D and ArchViz professionals miss:
You're already closer to this world than you think. Materials, lighting
intent, composition, environment building. Those are the skills a
Virtual Art Department runs on every day.
So we're running a free session to show you the bridge.
Bridging Worlds: A Guide for 3D & ArchViz Professionals Entering Virtual
Production.
90 minutes, hosted by Mahmoud Alkawadri (Epic Games Gold
Tier Consultant Instructor, 20 years across architecture, CGI, VFX, and
real-time). You'll walk away with:
→ How the film pipeline shifted to real-time
→ What the Virtual Art Department is, and where you fit
→ Which of your CGI and ArchViz skills transfer on day one
→ The real technical demands of the LED stage: parallax, frustums, nDisplay
→ The mindset shift: on stage, a beautiful asset has to perform live
→ A clear map of roles and entry points at every level
Every registrant also gets a free PDF guide, the VP entry roadmap, plus
the full replay.
📅 June 4 · Live · Free · 90 minutes
🕖 7PM Dubai (GST) / 5PM Berlin (CET)
🌍 English, join from anywhere
Reserve your seat at the link https://www.noeta-academy.com/webinar
P.S. If you work in 3D or ArchViz, what's held you back from virtual
production?