A short note on why GWPro backed the GANAS Tech Expo 2026 this year.
The team behind GANAS Tech โ Caroline Sanchez Crozier and everyone at Digital Leaders Now โ is doing something most of our industry talks about but few invest in: building a real pipeline of young leaders into emerging technology. Not assumed. Not waited for. Built deliberately, through representation and hands-on access.
That overlaps almost perfectly with the reason GWPro exists. Our VR training modules sit inside CTE classrooms and workforce programs because we don't believe a slide deck can move a student from curiosity to capability. Practice can. At scale, in a headset, repeatable across thousands of learners.
So we supported GANAS Tech for the same reason we build what we build โ and a special shout-out to Dr. Shannon Putman, whose work on immersive learning research is exactly the kind of thinking the field needs more of.
Full recap of the Expo: https://www.youtube.com/watch?v=AqO2wWwRFCY
GWPRO
WE ARE GWPRO.IO
and we create VR training for
companies and institutions to train
employees and students effectively.
Used around the world, our
solutions train workers and
students in a wide range of
industries, delivering high ROI
for our clients.
A long-term commitment to Oman ๐ด๐ฒ
Last week at OPES 2026 in Muscat, GWPro signed a strategic partnership with ALG Holding โ a 50-year-old Omani industrial group with deep roots in engineering, energy, and contracting.
But the headline isn't the signature. It's the intention behind it.
We are entering the Omani market with a long-term ambition: to help raise the standard of professional training for the country's industrial workforce โ moving beyond classroom certification toward real, demonstrable competency on site.
That ambition only works at scale if it engages with national stakeholders and regulatory bodies โ and that's exactly the level where the conversations at OPES took place. The interest we saw confirmed what we came hoping to find: Oman is ready, and the demand for a new training standard is real.
ALG Holding opens the doors that matter. Our role is to bring the substance behind them.
๐ฅ Watch the recap โ and shukran to everyone who made the week possible.
๐ New GWPro release is here โ and it's a big one.
๐ 25 simulators now run in the browser. WebGL support added across the catalog โ Fire Safety, Welding, Forklift, Arc Flash, Work at Height, Lockout/Tagout and more. No headset, no install, no IT setup. Just open and train.
๐ฅ New welding simulator โ hands-on practice with zero material waste and zero injury risk.
๐ณ๐ด ๐ฐ๐ฟ Norwegian and Kazakh added โ GWPro now runs in 30+ languages.
๐ฌ Multiplayer chat โ communicate in real time inside the simulator during team sessions.
Update today or try GWPro for the first time:
https://gwpro.io/
13/05/2026
โก๏ธ ๐๐๐๐๐๐๐ ๐๐๐๐๐๐๐๐๐๐: ๐๐จ๐ฐ ๐ญ๐จ ๐๐ซ๐๐ข๐ง ๐,๐๐๐+ ๐๐ฅ๐๐๐ญ๐ซ๐ข๐๐ข๐๐ง๐ฌ ๐๐๐๐ซ๐ฅ๐ฒ ๐ฐ๐ข๐ญ๐ก ๐๐
How does one of the largest electrical apprenticeship providers in the U.S. maintain high-quality training at scale? ๐
The Western Electrical Contractors Association (WECA) found the answer by deploying 150+ Meta Quest headsetsโpre-loaded with the full GWPro VR training libraryโto supercharge their curriculum.
๐ฏ ๐๐๐ ๐๐๐๐๐๐๐๐: ๐๐ฎ๐ฉ๐ฉ๐ฅ๐๐ฆ๐๐ง๐ญ, ๐๐จ๐ง'๐ญ ๐๐๐ฉ๐ฅ๐๐๐
The goal wasn't to move away from hands-on learning, but to AMPLIFY it:
๐น Deep Dive into Safety: Enhanced focus on hazard recognition and real-time incident response.
๐น Resource Optimization: Freeing up internal teams to focus on specialized, proprietary content.
๐น Standardized Practice: Giving instructors a repeatable, high-fidelity tool for every student.
๐ ๐๐๐ ๐๐๐๐ ๐๐๐๐๐
By using ArborXR for device management, WECA ensures a seamless, connected VR environment that delivers consistent training across every single classroom. ๐
"GWPro has demonstrated thorough dedication to providing not only a quality product but also quality client relations."
โ WECA โญโญโญโญโญ
๐ ๐๐๐๐๐ ๐๐ ๐๐๐ ๐๐๐ ๐๐๐๐๐๐๐?
Want the full case study with examples and extended demos? Letโs talk. Book a quick call and weโll walk you through the transformation:
๐ https://gwpro.io/weca
That's the moment most VR programs are won or lost โ and it has nothing to do with the headset.
When we deliver VR training modules to a CTE classroom or training center, we don't drop off the boxes and disappear. Every GWPro deployment includes free onboarding for the instructor โ because a confident educator is the only thing that turns a pilot into a program.
โ
Ready-to-teach modules: Work at Height, Baker Scaffolding, Arc Flashover, and more
โ
Three modes built in: Learning, Training, Exam โ for any skill level
โ
Free onboarding with a real human on our team, not a help-desk ticket
If you're evaluating VR for your program and the question on your mind is "who's going to actually run this on Monday morning?" โ that's exactly the conversation we're built for.
๐ Book a 20-minute call with our team and we'll walk you through how onboarding works for your context: https://gwpro.io/bookacall
Why does most VR training feel harder than the job itself?
Because every module teaches you a new set of controls before it
teaches you the actual skill.
GWPro works differently โ one control logic across every scenario.
Put the headset on, start working. No tutorial detour.
Work at height, scaffolding, arc flash, hazmat โ same buttons,
same logic, every time.
Curious how it scales for your team? Book a quick demo:
https://gwpro.io/bookacall
05/05/2026
New case study: how Merit Ontario brought VR safety training into skilled trades classrooms across the province.
35 device-based licenses. Four active modules โ Health & Safety, Lockout/Tagout, Arc Flash, Confined Space. Sessions run almost weekly across partner school boards and skills councils.
What stood out for us is how the rollout handled the parts that usually break VR projects in regulated environments: SCORM integration into the existing LMS, instructor accountability, exam mode with QR-verified certificates, centralized tracking via ArborXR Insights.
If you work in CTE, construction training, or workforce development, this one's worth your time.
Read the case โ https://gwpro.io/vrskilledtradesontario
๐ Your professional training now speaks 35 languages.
Whether your team works in Arabic, Spanish, Hindi, Polish, or Finnish โ every interface element, voice instruction, and in-scene text in GWPro simulators is fully localized.
Why does training in someone's native language matter so much?
โ
Complex safety procedures are understood the first time
โ
Our customer data shows up to 40% longer skill retention in mother-tongue training
โ
Up to 60% higher success rates across enterprise deployments
โ
Multinational teams train to one standard, in 35 mother tongues
Train employees in Dubai, Warsaw, Tokyo, and Mexico City โ with equal effectiveness, on the same product.
Training shouldn't have language barriers. With GWPro โ it doesn't.
๐ Want to see how GWPro localization fits your global workforce? Book a 20-min intro call โ link in the first comment ๐
What if a welding student could practice 200 beads before touching real steel? ๐ฅ
That's exactly what our new Welding VR module does. Learners put on a headset, grab the torch, and run a full welding scenario โ with live feedback on speed, arc length, work angle, and seam quality.
Every attempt gets scored. Every mistake becomes a lesson. No wasted metal. No burns. No "wait until next class."
Just muscle memory, built safely.
Curious how it looks inside the headset? Watch the 45 seconds below ๐
Want to see it live for your program or classroom? Book a quick intro call ๐ https://gwpro.io/bookacall
23/04/2026
Why do most VR training programs never make it past the pilot? Over the next few weeks, we're breaking it down โ with real cases, real numbers, and the playbook behind the programs that actually scaled.
New series: From Pilot to Scale. Part 1 drops right now! Follow GWPro so you don't miss it.
***
Most VR training pilots never make it to scale.
20 headsets. Some buzz. Six months later โ
the devices are in a storage room.
RTC Antwerpen refused that ending.
Instead of "running a pilot," they built
infrastructure. Regional. Shared. Standardized.
The result โ
- 1,000+ VR devices deployed
- 168 schools reached
- 900+ educators trained
- 23,856+ hours of VR learning logged
Not a pilot. A regional standard.
The difference wasn't the technology.
It was the decision to build a system.
Read the full breakdown โ how they did it,
what it cost, what it took:
๐ https://lnkd.in/dnStqz6b
โ
This is Part 1 of our "From Pilot to Scale" series.
Next week: why most VR training programs stall
after month 6 โ and the 3 decisions that separate
the ones that don't.
Follow GWPro so you don't miss it.
22/04/2026
700 schools. 150,000 students. And it started with a handful of headsets.
On April 29 weโre doing a live walkthrough of five VR training programs that actually scaled โ from the University of Illinois to WECAโs electrical apprenticeship program to a fully online school in Kentucky.
This isnโt a product demo. Weโre showing the deployment models, the lesson structures, and the infrastructure decisions that made each program work. Plus a live multiplayer demo where you can join from a headset, laptop, or browser.
Weโll also talk about the stuff that usually gets skipped: hardware setup, offline mode, LMS integration, and why having a local support partner (Redstone USA joins us) matters more than the headset you pick.
๐
April 29 ยท 3:00 PM EST ยท 60 min ยท Zoom
For CTE Directors, Workforce Development leads, and instructors exploring VR for hands-on training.
Live Q&A at the end โ bring your real questions.
Register here โ https://luma.com/i1ic1zsq
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